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Mind you both reused many ideas from previous ones. Doom reused Wolfenstein 3D, Quake reused pieces from Doom. (WAD format for example.) The engines made for t
by AstralStorm 7y ago
Mind you both reused many ideas from previous ones. Doom reused Wolfenstein 3D, Quake reused pieces from Doom. (WAD format for example.)
The engines made for the games were indeed intended to be one offs.
Reuse of design and formats does not imply reuse of code.
This is very different from new "universal" engines like Unity, Unreal Engine, Ogre, Frostbite, Dawn Engine or Unigine. Those were designed to be separate from games.
- tluyben2 7y agoTrue; I guess ID had this internal engine strategy or it grew out of the culture there naturally? I read the Doom book but don’t remember if that was explained. I have the Doom black book but did not read it yet.
- tracker1 7y agoSometimes the best code comes from making something that's meant to be temporary, replaced or duplicated instead of reused.