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>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way th
by FooHentai 7y ago
>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing.
Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them.
FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop).
That said, perhaps the converse doesn't hold true, and when you flop down in front of your screen in the evening you can get into a 6h marathon of bejeweled just the same as you were playing on the train into work that morning. Streaming isn't an enabler for this though, just cross-platform builds of your chosen game and cross-format suitability for input/output methods.
>Microsoft claims Game Pass subscribers increase their overall playtime by 40%
I'd really like to see retention stats alongside this to drawn an inference, because (anecdotally), I subscribed, played the shit out of the one game I subscribed for, then cancelled my sub before the next month. I definitely look like a player with increased playtime, because I deliberately did that to play a game that would have cost $$ for just $.
- Pfhreak 7y ago> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time.
- FooHentai 7y agoAnd I've seen a fair number of peeps playing minecraft on ipad too, so you have a point. They are separate, partitioned instances of the games though, tailored for the format.
- jamesgeck0 7y agoThey are not. Fortnite and Minecraft have cross-play with consoles and PC.
- danbolt 7y agoThey do have cross-play, but as far as I know it's opt-in when playing with friends. Matchmaking will usually group you with others playing in a similar way.
- mrspeaker 7y agoFortnite is now "Skilled-based match making, with forced cross-play". Doesn't matter what platform you are on, you are matched by your relative skill level. High-level 6-finger-claw iPad players (and some of them are really incredible!) will be in lobbies with medium-level console and PC players.
- panopticon 7y agoI'm curious: is the "skill" per device? Or does being decent on the PC spell death for any chances when I switch to my phone?
- numlock86 7y ago> Fortnite and Minecraft have cross-play with consoles and PC. Who plays the Bedrock Edition on PC, though?
- crooked-v 7y agoIt's a separate adaptation of the game engine, but your account, purchased items, friends list, etc all carries across, so the only thing that doesn't transfer is an ongoing game.
- tomtheelder 7y agoI think this is at least partly a generational thing. Kids and teenagers seem to be much more willing than my peers to play demanding games on mobile, and to play them in public. It sort of makes sense, since anyone my age or older didn't _really_ have access to serious mobile games growing up.
- hombre_fatal 7y agoI was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work on such a small tap-input device Turns out mobile screen + tap input game UX is well-explored and polished territory. Now all I want to see is Crusader Kings or Europa Universalis on a phone and I'll agree that nothing is impossible.
- diegoperini 7y agoIf Witcher 3 is possible on mobile (see Nintendo Switch), then everything else is also. :)
- fsloth 7y agoMost phones lack Switch controls. The silicon or the screen was not in doubt but the input method (touchscreen).
- diegoperini 7y agoThat is true. I believe (and hope) someday we will have phone cases that also act like controllers.
- adrianN 7y agoHuh, that sounds fairly simple to do. I wonder why there are none.
- diegoperini 7y agoWhere is a kickstarter when you need one? :)
- allovernow 7y agoAs an aside, I played pubg from early days, and as buggy as the PC version was, I was shocked when out of curiosity I tried pubg on a pixel 2 and it actually ran smoothly.
- mhh__ 7y agoPUBG mobile is (or was? haven't played in a while) a work of art - especially compared to it's PC older brother. Runs at a solid FPS, amazing gunplay for a mobile game while still capturing the essence of the PC game. Slightly embarrassing for PUBG PC to be frank. But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I was bored and shot 2500-3000ish heads (Aim Botz) in one sitting but I can't imagine "practicing" PUBG mobile in a similar way.
- MattRix 7y agoHow is this not the same? I'm not seeing why you can't compare Halo with Counter-Strike. In Fortnite there actually are even mobile (iPad) players that put thousands of hours into the game and are better than 99% of PC players.
- save_ferris 7y agoThis is true, but serious players and streamers play keyboard+mouse/controller. I don’t know of any famous streamers seriously playing on mobile. The options to play may be increasing, but there’s no way mobile will kill the keyboard players.
- numlock86 7y ago> I don’t know of any famous streamers seriously playing on mobile. The second largest streamer in Germany (I think top 20 world wide or something) regularly streams the mobile game "Clash of Clans". I've seen streams with 20k viewers and more streaming things like "Black Desert Mobile" and "Call of Duty Mobile", too.
- save_ferris 7y agoI meant for fortnite specifically. I can totally see streamers playing mobile-first games, but streamers of the battle royale genre seem to favor PC/console.
- AlexandrB 7y ago> PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time. Incidentally, neither of these are an FPS. Both using (or favouring, in the case of PUBG) third person, over-the-shoulder play. However video game “genres” are kind of a mess. FPS is too broad of a label to be useful. Both CoD and Portal are “FPS” but feature wildly different pace, tone, and requirements on the player. Another example: there’s a type of “FPS” that is almost extinct because it’s only really playable on PC: the arena shooter or twitch shooter (e.g. Unreal Tournament, Quake 3). These are simply not playable on console/mobile because the speed and precision of inputs required to play them is beyond the inputs available. All of this is to say that the type of “FPS” you might get on mobile won’t represent the full range of FPS experiences you can get on PC or console.
- vijaybritto 7y agoThere is FPS in PUBG. It can be toggled between first and third party on demand. The public has welcomed it in a massive way. This sort of accessible gaming which adapts big titles to smaller form factors will win!
- bgeeek 7y agoI don't know. I think people associate FPS with the shooty part and the kill,kill,kill mentality, which, while you do this in Portal, it's not the same. It's more of a puzzler/platformer.
- justincredible 7y agoJust because you have a gun that shoots portals, in first person, doesn't make Portal an FPS. I intentionally worded this to make my argument weaker.
- minimaxir 7y agoThis article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.
- wayoutthere 7y agoThose are technical problems that will get solved. Heck, I helped solve some of them 5 years ago with Microsoft in a limited pilot but the solution wasn't cost-effective back then. They didn't want to be first to market with a half-baked product for fear it would damage the Xbox brand. Google is starting a new brand for Stadia, so it makes sense they'd be willing to take more risk.
- Hamuko 7y ago>Those are technical problems that will get solved. How do you fix the distance between me and Google?
- setr 7y agoMore datacenters
- falcolas 7y agoThat's not a technical solution, that's a "throw money at the problem" solution which is not financially viable for a good portion of the world.
- UncleMeat 7y agoBut it is exactly how CDNs and very large web applications have been doing things for ages.
- buttersbrian 7y ago
- navs 7y agoI thought much the same but recent experiences with my cousin's children give me doubt. They're both in the early teens now and they consume games like Minecraft on their iPad as if they were playing on a standard PC. I know the games have been tweaked for the format but not by much, at least in the instance of Minecraft. The virtual controls infuriate me but they're tapping and swiping away building some complex creations. They do this in the middle of a family social, necks bent, staring down at the screen. The only time they look away is when the iPad runs out of juice.
- Darkphibre 7y agoReminds me of an op-ed from 1900 about how books were destroying the youth, for they never looked up at the world around them. :)
- Aaronstotle 7y agoI think that the major difference is a lot of games/apps are tailor made to produce dopamine/cause addiction. While a good book _can_ be addicting, it's not inherently stimulating.
- giancarlostoro 7y agoHonestly what games have 20 minute updates so often? I havent played a game like that in a while. I can only think of MMOs doing this. I agree as well though, keyboard and mouse is the superrior interface for me.
- geerlingguy 7y agoI was surprised/annoyed by this as a very casual gamer—my sister lent me her Xbox One a few weeks ago, and I have a copy of Halo (Master Chief Collection). I wanted to play it for a few minutes just to relive some memories from Halo CE and see how the remastered graphics looked. It took like 20 minutes for the game to copy from the disc to internal storage (luckily her Xbox had some free space!), and then it spent another 10 or so downloading an update/patch. Back when I remember playing Sega, Nintendo, etc. (even Xbox 360, which was the last console I owned), it was a matter of plugging in a cartridge/disc, turning on the system, and playing the game after a few boot screens. In the end, I only got about 20 minutes of time to play the game since it was night and I had to be up early to help the kids. The experience didn't make me anxious to buy a modern gaming system.
- giancarlostoro 7y agoOh right, console gamer problems. I guess cloud gaming will make them happy, I really hope it doesn't bleed over into PC gaming.
- Havoc 7y ago>FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute Fortnite on mobile says otherwise
- mhh__ 7y agoFortnite's not an FPS... More seriously, I think this is meant to imply a game like Quake or Counter Strike ("Skill based") rather than Fortnite - i.e. Fortnite has aspects unlike those other two games that cultivate different skills.
- FooHentai 7y agoReactions-based or high visual fidelity are the main limiting factors I immediately think of. There are many games where these aspects aren’t core to the game but there are for sure many where they are. I was pretty surprised by PUBG’s success in the mobile space - Then again I sunk an immense amount of time into Ring of Elysium when it came out on PC and that was in many ways mobile-esque in gameplay and visuals. So there’s probably more crossover potential than I acknowledged in the earlier post. I think a lot of my opinion on the limits of cross-platform (multiplayer) gaming was formed back when Quake 3 got cross-play between PC and Dreamcast. It was an absolute bloodbath.
- Supermancho 7y ago> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute People are playing games on their phones on trains and buses and cars all day every day. Mouse and Keyboard FPS games have given way to the control pads on phone touchscreens. One benefit of being so old and traveled is that I can predict the future more reliably than 40 years ago. Look to dense urban centers for entertainment consumption efficiency and life hacks and you are looking at the future of the culture, even if another wave breaks that pattern a short time later.
- friendlybus 7y agoYes density is the hot new thing I agree. The mouse and KB didn't give way. They don't compete with each other. Nobody is deciding to play civ6 on their phone instead of their PC when at home. People play phone games when they are not at a desk where they can game. Gaming diverged, following the hardware.
- deleted 7y ago[deleted]
- ksec 7y ago>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. The problem is latency. In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic. And I not sure about "dreaded" the 20min update, on a decent Internet connection, most of the time is no longer in the network, but CPU decompressing the Data and installing it. But they way update are package are still optimise for minimal bandwidth, not minimal user time. I dont think the problem with Gaming industry is Distribution or Delivery with Cloud Gaming. It is with the forever increase in Asset Prices. Middleware Engine helped Software Gaming Development cost to stabilise. But the Asset, especially Graphics will need ways to dramatically reduce its time and cost.
- goykasi 7y ago> We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic. Actually, this is more or less solved. https://parsecgaming.com/ https://parsecgaming.com/ works really well over a local network. I use a raspberry pi as a thin client to stream games to my tv from a windows vm in my closet. I cant even tell a difference. Its not just for games either; its basically a gpu accelerated remote desktop. They claim it works really well for remote servers (they even let you lease environments I think) too. For less intensive games, it probably works fine, but for more latency sensitive games, Im sure you can feel the lag.
- gambiting 7y ago>> I cant even tell a difference. I honestly don't understand how anyone can say this with a straight face. I've tried multiple solutions over a local gigabit network, literally just streaming from my gaming PC upstairs to the living room PC, using Steam streaming, Nvidia streaming, and while good, they are very clearly being streamed. Especially in high-detail or darker scenes the artifacts around low-contrast areas are horrendous - it feels like watching a movie rather than playing a game. And even when playing locally the latency is still too high to play racing games for example, I just couldn't get used to it.
- lovehashbrowns 7y ago> Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. I used to have a cheaper laptop back in the olden days so I subscribed to a service called OnLive. It worked like Stadia where the cloud would host and render your game and you could play it online. I loved it! I wish it hadn't gotten bought out and canceled. Doesn't work for certain types of games, obviously, but it's great for most casual things.
- puranjay 7y agoI used to laugh at the idea of playing games on a tiny screen, especially AAA titles. But I was gifted a Nintendo Switch and I've used it almost exclusively in handheld mode. I played the entirety of Breath of the Wild on planes, morning commutes, and heck, even the bathroom. That's a gorgeous game that probably deserves a big screen experience. But the convenience of being able to play anytime, anywhere trumps the cumbersomeness of sitting before a TV, switching everything on, and using a controller.
- baby 7y agoYou probably live in a bubble, because people use the switch and the xbox to watch movies, and use their phones to play shooters and other games that could really use a mouse+keyboard. Obviously not my thing but we can’t ignore the rest of the world.
- on_and_off 7y agoEverywhere in this context might not mean in your commute. One of my gaming friends who is a big fan of Stadia loves it because it means that even though they travel a lot, they will be able to play [enter big aaa pc game] from the comfort of their hotel room (they travel a lot). Personally, I think I might be tempted to use stadia for another reason : I love FPSs but I have abandoned pc gaming in favor of consoles. I will try to use Stadia in order to play Doom eternal : this way I can play with a mouse and keyboard without having to invest the time, money, space and energy to build a gaming pc.
- fsiefken 7y agoI use my Oculus Go and now Quest often in the commute, a big screen with virtualdesktop and/or a gamepad works, even a bluetooth keyboard. And then there is VR gaming...