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The 20,000 Hz podcast provided a full history of this, discussing various samples along the way: https://www.20k.org/episodes/loudnesswars https://www.20k.org/
by brownbat 7y ago
The 20,000 Hz podcast provided a full history of this, discussing various samples along the way:
https://www.20k.org/episodes/loudnesswars https://www.20k.org/episodes/loudnesswars
It's pretty standard for that podcast, which features lots of stories about sound and sound engineering. There's another interesting article on creating the most silent possible room, and how eerie it feels to be in it.
https://www.20k.org/episodes/silence https://www.20k.org/episodes/silence
Another on how restaurants got louder and louder over time, that deep bass sound that's taken over film, another on scientific experiments trying to measure if the Stradivarius is as great a violin as everyone insists, another on the tangled history of the iconic Price is Right theme song... so many really.
Great podcast, lots of range given the topic.
- zigzaggy 7y agoCame here to post this. One of my favorite podcasts! Highly recommended
- Wowfunhappy 7y agoThis sounds interesting and I will listen to it, but for a podcast about sound engineering, I really resent that their website doesn't provide an option to download the bare mp3/m4a. I had to use Inspector. No subscribe via RSS option either, only Apple Podcasts and Google Podcasts. This is becoming depressingly common.
- guu 7y agoIt does, but it's buried in the player. Download: In the player click "share" and then click the "down arrow" icon. RSS feed: In the player click "subscribe" and then click the RSS icon (it's the first one)
- Wowfunhappy 7y agoThank you. Wow. Why the heck would you put the download link in the Share menu?!?
- tmoravec 7y agoThis is a standard iOS pattern. Agreed that it's all but intuitive but that's how iOS is these days.
- AndrewUnmuted 7y agoAnd, to complete the circle, the iOS way is the audio engineers like. Even these days, audio engineers are tied to Apple - definitely macOS, but increasingly iOS as well.
- reom_tobit 7y agoPro Tools is a large part of the industry market and that’s multi-platform. What do you mean by “audio engineers are tied to apple”?
- qmmmur 7y agoIt's way more likely to be ableton, reaper or logic now.
- TheOtherHobbes 7y agoIt's very dependent on application niche. Movie and game composers are more likely to use Cubase or Nuendo. Very big pop studios (includes rock, country, rap, etc) are likely to use ProTools. Smaller home studios are likely to use Logic or Cubase. EDM artists may be using Ableton Live, Reaper, Logic, BitWig, Cubase, or sometimes ProTools. There really is no "industry standard" now. PT was the standard maybe ten years ago, and still has traction in studios where artists need to move their sessions to another facility. But Avid pissed off everyone by overcharging for buggy software, so there's a lot more diversity now.
- Wowfunhappy 7y ago> Avid pissed off everyone by overcharging for buggy software, so there's a lot more diversity now. Huh, it will be interesting to see if Adobe ends up in a similar position ten years from now as a result of their pricing strategy. In the graphic design space, which I'm more familiar with, it feels like there's very slow but still real migration away from Creative Suite.
- JohnJamesRambo 7y agoThat episode in particular was so outstanding. They really did a great job of mixing in the samples to make you hear what they were talking about. I loved the Stradivarius one too! They’ve been knocking it out of the park lately.
- hanklazard 7y agoAlso, Perfecting Sound Forever (book) by Greg Milner. I believe he was interviewed for that podcast. It’s a truly fantastic read which goes in depth in the history of recorded sound and has a ton of information on the loudness wars.
- legopelle 7y agoIt's a great podcast! I can also recommend the episode on the THX sound. https://www.20k.org/episodes/thxdeepnote https://www.20k.org/episodes/thxdeepnote