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Have you used a particle system lib? The native MacOSX is slow also on AMD GPU, but WebGL works fine on Chrome, also faster (but it not works on Safari)
by mikimac 7y ago
Have you used a particle system lib?
The native MacOSX is slow also on AMD GPU, but WebGL works fine on Chrome, also faster (but it not works on Safari)
- BrutPitt 7y agoNo, I have developed my personal particle system engine. Both, as static with only ONE attribute for vertex (4 float: either pos and color), as dynamic with GL TransformFeedback with only TWO attribute for vertex (8 float: pos, color, vel and time)... Yes, Safari have WebGL2 instruction set, but still uses Shading Language Version: ES 1.0, as WebGL 1, and not ES 3.0 as WebGL2 would like... So Safari is not "full" WebGL2 compliant... And yes, the native code for MacOSX is slower: Apple have deprecated OpenGL, so drivers are not optimized for it, and version is stopped to 4.1