4 ms·
This generally doesn’t work for isometric tiles because flipping the tile on the y axis (what you’re suggesting by rotate 90) does not preserve the lighting bei
by mdorazio 7y ago
This generally doesn’t work for isometric tiles because flipping the tile on the y axis (what you’re suggesting by rotate 90) does not preserve the lighting being on the correct side, so the flipped tile looks wrong. In most cases you would need a whole new tile for the rotated piece.
- amelius 7y agoYes, I meant a newly rendered tile. Or just the corresponding rotated tile from the library if it exists.
- hyperpallium 7y agoYou could use two bits in each pixel to indicate horizontal, left or right, and post-process light/dark depending on orientation. (Assuming only those faces and senses... though this project also has sloping roofs). Or, couldn't you pretend the city rotated but the sun didn't (like a model under a lamp), so lighting is the same for all orientations?