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OK, following that, in the case of the GPU, C++ code is translated into SPX "assembler" but SPX is very much a macro system and the programmer doesn't get acces
by joe_the_user 7y ago
OK, following that, in the case of the GPU, C++ code is translated into SPX "assembler" but SPX is very much a macro system and the programmer doesn't get access to the true low level.
And I don't think we'll escape the situation that there will low-level emulation code that programmers can't and should not access. It's good to know but that doesn't change the levels programmers normally work with.