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Tried registering, but the password input in the Android app doesn't support pasting text...
by JshWright 7y ago
Tried registering, but the password input in the Android app doesn't support pasting text...
- ItsFirefly 7y agoYes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.
- matthewcanty 7y agoI would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.
- ItsFirefly 7y agoSure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!
- matthewcanty 7y ago"What should service providers do?": https://tomssl.com/2016/10/21/a-sensible-password-strategy/ https://tomssl.com/2016/10/21/a-sensible-password-strategy/ This is a pretty straightforward set of expectations which should solve most issues.
- mileycyrusXOXO 7y agoHow often do you run into trouble with 64 length? For one password manager, my default length was 16 and at the time I ran into a sites few sites that restricted it to 12 or 14. Is this less common these days?
- dmje 7y ago64 character password: overkill, much?
- vanous 7y agoThe inability to use even password manager's keyboard has forced me (and probably more people) to use much weaker passwords then usual. Also, the 32 chars limit... Thanks for the game.
- ItsFirefly 7y agoHonestly, thanks for the feedback. I never realized / got feedback that players would indeed use a password manager for a game like mine. "It's just a game!" is not the best defense here and the workflow of getting an external password into the game afterwards is also pretty subpar. I'll need to think on this for a good solution.
- izietto 7y agoWhen you use a password manager, you use it for everything has a password.
- lokedhs 7y agoSame. I actually went through and typed my Lastpass-generated password. That was a painful exercise. Anther oddity is that the Android version is free while the Steam version costs money. Is there some other kind of monetisation strategies for that version?
- ItsFirefly 7y agoNope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having both the "Cartoon" and "3D" visual styles available I find that not charging for the product is good option. Also: my preconception was that Android users are more likely to pirate a product. So to prevent them from downloading a malware-laden pirate APK and getting a poor experience, I'd rather have them play the game for free without hassle and tarnishing my reputation.
- lokedhs 7y agoThat's an incredible attitude, and should be commended. I bought the game on Steam even though it's not really the type of game I usually play. I don't doubt I will get my money's worth.
- ItsFirefly 7y agoI hope you enjoy the experience! To be honest I think Angeldust is a video game tailored for non-gamers. Most people playing Angeldust that I know in real life are not gamers by any stretch of the imagination, but they just like the laid-back pacing, welcoming nature and upbeat atmosphere of the game. It's amazing to see random friends and acquaintances with zero interest in gaming have fun in my game.
- lokedhs 7y agoI've seen some games downloading assets after the application is started. Did you consider implementing it like that?
- 7y ago