4 ms·
This may sound a bit silly, but depending on the story needs, these can potentially be completely separate entities. That way you wouldn't need to create a weir
by gmueckl 7y ago
This may sound a bit silly, but depending on the story needs, these can potentially be completely separate entities. That way you wouldn't need to create a weird crossover entity that switches between friendly and enemy AI components etc.
- raldi 7y agoBut then when you kill a potential companion it wouldn’t cancel their quest.
- imtringued 7y agoHow do you start a quest with a dead entity?
- raldi 7y agoExactly.