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> the biggest enemy of performant gameplay is lack of servers, or incredibly shitty netcode. If an ISP were down-prioritizing unknown packets (such as most gam
by inetknght 7y ago
> the biggest enemy of performant gameplay is lack of servers, or incredibly shitty netcode.
If an ISP were down-prioritizing unknown packets (such as most games since they don't usually use HTTP) then how would you notice that instead of "incredibly shitty netcode"?
- PeterStuer 7y agoThere is no such thing as an 'unknown packet'. Your ISP employs Deep Packet Inspection. So they can downgrade your game but not mine because I pay them to. https://searchnetworking.techtarget.com/definition/deep-packet-inspection-DPI https://searchnetworking.techtarget.com/definition/deep-pack...
- Aeolun 7y agoAll games would be shit? I mean, if you have one known good game, and it still turns shit, it may be somewhere beyond the game code.