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> Google is trying something really innovative This kind of thing has been around for nearly 10 years.
by gameswithgo 7y ago
> Google is trying something really innovative
This kind of thing has been around for nearly 10 years.
- macspoofing 7y agoWhere? Who else is doing this type of cloud gaming?
- minikites 7y agohttps://en.wikipedia.org/wiki/OnLive https://en.wikipedia.org/wiki/OnLive >The OnLive Game Service was launched in the United States on June 17, 2010. The service was launched in the United Kingdom on September 22, 2011.
- ARCarr 7y agohttps://en.wikipedia.org/wiki/PlayStation_Now https://en.wikipedia.org/wiki/PlayStation_Now "PlayStation Now (PS Now) is a cloud gaming subscription service developed by Sony Interactive Entertainment."
- headmelted 7y agoOnlive (deceased). Microsoft (xCloud). Free until it’s stable. Nvidia (GeForce NOW). Free until it’s stable. Sony (PlayStation Now). .. Seriously dude where’ve you been?
- krzyk 7y agoAnd you can add others like Shadow, or you could roll your own using Parsec or Moonlight + a cloud provider like Paperspace or AWS (or even Google cloud). What is important in case of Shadow, GeForce Now and roll you own, that you buy a PC game that you can access on any PC, not just using a single service (like Stadia, or xCloud).
- ddtaylor 7y agoYup. OnLive tried it with similar results. There are many markets where 10ms - 20ms latency doesn't matter that much, but realtime gaming isn't one of them. It's extremely disorienting to play a game with even the slightest framebuffer lag.
- minikites 7y agoI think Stadia could be super cool for simulation games like Cities: Skylines. The lag isn't nearly as much of a problem and the ability to have an extremely powerful computer simulate many more "agents" would be fantastic.
- hyperpallium 7y agoSurprisingly, OnLive found lag was an even greater problem for applications with a cursor than for games. Plus your suggestion can be implemented with cloud compute (a backend behind the UI) - it doesn't need to be cloud streaming.
- kevin_thibedeau 7y agoNo problem. Just reinvent X11 and let the display server render the cursor.
- Dylan16807 7y agoYour phrasing is dismissive but yes having a game not render its own cursor is pretty common and works quite well.
- krzyk 7y agoReally? I played Witcher 3 with ping (to Paperspace machine) of about 40ms, the latency wasn't noticeable at all.
- abhink 7y agoAfter playing it for about 5-8 hours in the last 2 days, I'd say for a casual gamer like me, there is no perceptible latency. Even in an FPS like Destiny. But again, yesterday was the first time I played a AAA game after two years so maybe I'm just a bit rusty.