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The payment process for our own user authentication system was handled by a simple HumbleStore widget. They support various payment providers and only charge 5%
by Cieplak 7y ago
The payment process for our own user authentication system was handled by a simple HumbleStore widget. They support various payment providers and only charge 5% of the revenue.
Five percent seems like quite a lot, given that most payment processors charge less than three percent. What sort of value do they add outside of payment processing?
- panopticon 7y agohttps://www.humblebundle.com/developer/widget#features https://www.humblebundle.com/developer/widget#features Depending on how much time you have, some of those features can save you a bit. Not sure how that compares to other widgets like itch.io though.
- schnevets 7y agoDigital Content Fulfillment is an underrated feature that ties directly to platform loyalty. Assuming this means the title is added to the Games Library list on humblebundle.com, customers love watching their collection grow and are more inclined to buy something if it will show on their preferred site (whether that's Steam, GOG, Humble, Epic Games, etc.).
- hombre_fatal 7y agoI hate to admit how true that is. Even scrolling through my GOG collection of games I'm somehow too lazy to play instills in me a sense of pride that at least they weren't purchased on Steam. Though there are also major practical advantages of purchasing things within stores like GOG and Steam instead of a bunch of disparate websites: when you move to a new computer, you don't have to chase down a bunch of websites and license keys and emails to reinstall all of your software. Which is something I hate so much I only got outside of platform shops as a last resort.
- lucb1e 7y agoFactorio devs mentioned they do a lot on anti fraud (something with charge backs from stolen credit cards iirc). I don't remember the details but they used humblebundle's payment system because of that feature.
- wheybags 7y agoUsed to, humble bundle handles that for us now iirc.
- ido 7y agofor comparison: steam & the app stores take 30%.
- EpicEng 7y agoI wouldn't compare a payment processor to a massively popular app distribution and marketing platform (even if I feel that 30% is a tad high.)
- darkstar999 7y agoIt's not a good comparison. The article says this payment widget doesn't get them any store exposure.
- riadd 7y agoUnfortunately also being on Steam barely gets you store exposure anymore.
- deleted 7y ago[deleted]
- bduerst 7y agoA better comparison is Stripe, which costs $0.30 + 2.9% per payment. If the product payments are typically below $10 then it makes sense to use Humble.
- deleted 7y ago[deleted]
- dpcan 7y agoIf they handle collecting and remitting VAT and sales tax in different states and countries, it's worth every penny. Trying to figure out which county in some state you owe $0.14 to is a nightmare.
- appstorelottery 7y agoI’m wondering if anyone knows if stripe does this ?
- brianobush 7y agoNo, they have an API to figure it out, but it isn't included as far as I can tell by default in an online purchase.
- unionpivo 7y agoIt's not just payment processor, they also handle delivery, customer support, chargebacks, fraud prevention (this is big in digital games) ... https://www.humblebundle.com/developer/widget https://www.humblebundle.com/developer/widget