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> I was glad to get away from all the crazy IDE world that I had to deal with in my C++ AAA days and just working with a minimalistic but extremely fast and pow
by shujito 7y ago
> I was glad to get away from all the crazy IDE world that I had to deal with in my C++ AAA days and just working with a minimalistic but extremely fast and powerful text editor.
Makes me wonder what do they use for AAA games, could it be Visual Studio?
- Jasper_ 7y agoYeah, AAA game development is 99% Visual Studio. Usually multiple versions of it depending on the platform. We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.
- vhakulinen 7y ago> We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities. Were these utilities custom tools built for the IDE or the actual application code you were/are developing?
- BubRoss 7y agoI would be very surprised if visual studio wasn't the most popular C++ IDE for high budget games by a wide margin.
- riadd 7y agoYes, Visual Studio!
- IggleSniggle 7y ago> Coming from the perspective of pretty much hating Visual Studio I was pretty sceptical about Visual Studio Code until I read that Erich Gamma was involved in it. Following on the comment you quote, I assume so!