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Interesting: "To avoid local-generalization systems that artificially "buy" performance on a specific task, Chollet restricts priors to 'Core Knowledge' found i
by joe_the_user 7y ago
Interesting: "To avoid local-generalization systems that artificially "buy" performance on a specific task, Chollet restricts priors to 'Core Knowledge' found in developmental science theory: such as elementary physics, arithmetic, geometry and a basic understanding of intentions."
I can see the plausibility of this but it raises an objection that the hardest tasks for a computer are those seemingly simple for a human being while tasks involving analysis and abstraction are often easiest for computers, Moravec's "law"[1]. I think one could also put it as solving neat problems is simple for machines, solving the messy intersection of several problems and exigencies is what's hard (and what's required for generality, since most things turn out to be messy).
[1] https://en.wikipedia.org/wiki/Moravec%27s_paradox https://en.wikipedia.org/wiki/Moravec%27s_paradox