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I have been using Godot since recently and I sincerely think that Godot has one of the finest programming experiences, not only for games, but for any kind of v
by boterock 7y ago
I have been using Godot since recently and I sincerely think that Godot has one of the finest programming experiences, not only for games, but for any kind of visual programming.
It is easy and has a flexibility that is unmatched, and some things that are cumbersome to do in other engines are a breeze to do here.
I sincerely recommend that anyone with a mild interest try it, it only is a 60mb download with no installation needed, it comes with its own text editor and docs, so it comes with everything you need to start tinkering.
- henryfjordan 7y agoGodot found a way to merge visual programming and OOP so well. You just drag a little node of whatever type into the scene and can attach code to it. All the node types are essentially classes with useful methods predefined. That plus their Signals system for messaging between nodes makes it so easy to do whatever you want. I've made 2 very small 3d games in Godot with basically 0 experience in graphics or gaming programming each in a weekend. I cannot really compare Godot to Unity or Unreal but it was such a good experience to use that I don't see a point in trying the others. Seriously hats off to the Godot contributors
- winrid 7y agoThat's also how Unity works.
- reificator 7y ago> it comes with its own text editor You were listing off so many positive features, I'm glad you included a negative as well.
- okapii 7y agoThere is now a language server which facilitates the use of 3rd-party editors like VS Code.
- Djvacto 7y agoFWIW you can easily open up the text files in VS Code. Last time I was messing with it, I tried to find a way to integrate it more, and I think you can set it as the editor's default text editor.
- zlsa 7y agoGodot supports editing in external editors far more seamlessly than Unity, in my experience. You don't ever need to use the built-in editor.