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Here Dragons Abound: Exploring procedural generation and display of fantasy maps
- _Microft 7y agoMake sure to click around in the history - 2019 was absolutely dominated by map border generation posts so far (concept; grammar; different styles: e.g. celtic knot generation). While it was interesting, there's much more. Some examples: barrier islands (islands parallel to a coast, a very common thing as it seems): https://heredragonsabound.blogspot.com/2018/12/barrier-islands.html https://heredragonsabound.blogspot.com/2018/12/barrier-islan... grassland: a short series, starting at https://heredragonsabound.blogspot.com/2018/08/the-grasslands-part-1.html https://heredragonsabound.blogspot.com/2018/08/the-grassland... names: naming places is a larger series of postings, he's starting it here: https://heredragonsabound.blogspot.com/2018/06/the-naming-of-places-part-1.html https://heredragonsabound.blogspot.com/2018/06/the-naming-of... ...
- nekopa 7y agoIs his software available anywhere?
- oneeyedpigeon 7y agoJust reading the grasslands series which is very tenuously linked to something I’m working on - those posts are fascinating. Thanks for the heads-up.
- bovermyer 7y agoThis blog has such a wealth of interesting information! I wish more people would blog regularly about their process of creation.
- at_a_remove 7y agoI have been following this for what seems like a couple of years now. As someone who is into both maps and procedural generation of content, it's fascinating. Procedural generation as a whole has so many, so very many algorithms out there and it is pleasant to see quite a few of them being born right on that blog.
- jokoon 7y agoI really want to implement that Planchon Darboux algorithm now...