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The premise of this article is just weirdly wrong and out of touch. There are monstrously huge creative spaces on the modern internet, powered by better and bet
by hoelle 7y ago
The premise of this article is just weirdly wrong and out of touch. There are monstrously huge creative spaces on the modern internet, powered by better and better tools. YouTube. Unity. Scratch. Roblox. Twitch. Itch.io. Blender. Minecraft. And so on.
It is noteworthy that professional/corporate creators haven't followed the hobbyists and kids into some of these spaces to represent their brands as much as they did into the land of Web+Flash. I don't see how that matters when measuring the "Internet's Most creative Era."
Consumers are more savvy, and brands are have gained some wisdom to not step on territory that makes them appear inauthentic and creepy. Second Life was an interesting experiment, but I'm happy that big brands haven't made ads in Roblox yet.
- chii 7y agoyoutube is not a tool - it's a platform, and increasingly more hostile towards content creators (and increasingly biased towards commercial content or clickbait content). Twitch is same as youtube basically, but slightly more content creator friendly. Unity, scratch, blender, these are all programming related. They are not beginner friendly at all. itch.io isn't a tool either, but a website for distributing. The content you find on there are good, but most are not made with something easy like the flash animations would've been. Game maker comes close, but it isn't well suited for animation. There isn't, and hasn't been, a replacement for flash animation suite, which is such a great, easy to use, integrated tool of drawing, animation and timing with a relatively simple scripting model. Even amateurs are able to make interesting animations with it. I bet you can't say the same for any of the tools named above.
- hoelle 7y agoMy 9 year old is comfortable messing around in Unity, Scratch, and Blender. They're super beginner friendly and the amount of free tutorials available today is staggering. Flash was also a platform, though you were still reliant on a host like Newgrounds to upload to. All of this is relevant to today's ecosystems. YouTube, Itchio and others have grown beyond anything in the Flash era. > There isn't, and hasn't been, a replacement for flash animation suite, which is such a great, easy to use, integrated tool of drawing, animation and timing with a relatively simple scripting model. Even amateurs are able to make interesting animations with it. I bet you can't say the same for any of the tools named above. I agree that the learning curve for Blender, Unity, etc, is probably a bit steeper than Flash. That wasn't the point of the article linked, nor is it what I'm arguing.
- omegote 7y agoWat. Those you're mentioning have nothing to do with the creativity that Flash provided. How are you comparing Flash with Blender?
- buboard 7y agoIt sounds like you don't know what flash was.
- hoelle 7y agoI've published a few games in Flash. Did you read the article?