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Realm of the mad god proved it's possible to make a miminalist MMO game The difficulty is building a MMO that is appealing and fun to play, so you have to thin
by jokoon 7y ago
Realm of the mad god proved it's possible to make a miminalist MMO game
The difficulty is building a MMO that is appealing and fun to play, so you have to think about multiplayer game design, which can involve a little bit of game theory, economics, reward systems...
A mmo is not difficult to make by its strict definition, once you have a large open world, the spatial partitioning to manage network traffic, things work. What is hard is to populate such a large world with "life", activities, things to do, and especially rewards in a persistent world.
MMO are amazingly interesting, world building is a vast subject, but building a quality MMO is also enormously expensive.
- moduspol 7y agoHonestly, this is the appeal (to me) of building a private World of Warcraft server. This way, the user-facing artsy stuff is mostly done. You just need the backend stuff, although admittedly some fun is removed since you have to work with the network protocols the pre-existing clients expect. You'd undoubtedly learn about how and why various aspects of the game were implemented the way they were. And yeah, there's already a project for private WoW servers, but if I ever get a few months off work, that's something I'd like to look into doing separately. Maybe after enough time, Blizzard would open source the clients so we can hack on those, too. Although WoW still brings in good money, so that'll probably be a while.