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Javascript devs, for all their flaws, understand async programming far, far better than the average C programmer. Indeed, your assertion that we need "locking
by jnbiche 7y ago
Javascript devs, for all their flaws, understand async programming far, far better than the average C programmer.
Indeed, your assertion that we need "locking primitives" to counteract "race conditions" is evidence of that. Yes, JavaScript can have race conditions, but not multi-threaded race conditions that cause resource contention [0].
So what good would locking primitives be?
And as a solution to single-threaded race conditions, it's becoming more and more common to use pure functions and immutable data structures in Javascript. In the ReactJS world, it's practically standard to use immutable data structures.
Furthermore, JS devs know how to structure their code, either using nested callbacks or promises, or now, async/await, to avoid async data races. Anyone who programs primarily asynchronously understands these things.
So in summary, it's pretty arrogant to assume that JS devs are going to have to "re-learn" the same things that C programmers learned in the 1990s (also ignorant, because 1990s C was decidedly synchronous). The only devs I know that struggle with race conditions in Javascript are those who are coming from another language or paradigm and who fundamentally fail to understand asynchronous programming.
0. The only exception to this would be those NodeJS devs who use multiple processes or browser devs using web workers along with the ultra-new and not very well-supported shared (memory) resources, both of which are rare in the JS world because there's not much need. You can achieve adequate performance off of one thread for practically any IO-bound application unless you're operating at Facebook scale. And in those case when people are using multiple processes for CPU bound algorithms, they're almost always using them with async message queues anyway, which obviates the need for any locking primitives.
Edit: https://news.ycombinator.com/item?id=21065831 https://news.ycombinator.com/item?id=21065831 in this case, async/await can introduce a problem. But using an immutable data structure reference as would almost always eliminate this issue.
Also, in practice you're probably using a database whose library has transactions, so you'd "lock" the transaction in this way.
But OK, if you use async/await or generators along with mutability, then a locking primitive could be useful, I'll concede. Although in a single-threaded program, a boolean is just as good.
- millstone 7y agoHere's an example of how you might get a race condition in JS: async function deduct(amt) { var balance = await getBalance(); if (balance >= amt) return await setBalance(balance - amt); } One way to resolve this would be with a mutex to protect the balance during the critical section (which is async). What would you suggest instead?
- ghusbands 7y agoMore subtly, here's an example of a hidden race condition in JS: async function totalSize(fol) { const files = await fol.getFiles(); let totalSize = 0; await Promise.all(files.map(async file => { totalSize += await file.getSize(); })); // totalSize is now way too small return totalSize; }
- fourthark 7y agoBecause all the promises are waiting on `fileSize`, right? But do you mean that JS 1. will read `totalSize` then 2. do the asynchronous call, then 3. add and set? Seems like it's ambiguous and JS could just as easily read `totalSize` after the call, and all would be OK. Or is the ordering specified? Thanks for this clever example!
- esprehn 7y agoThe ordering is specified left to right. totalSize += await getSize() becomes totalSize = totalSize + await getSize() So all the map callbacks run one by one, read totalSize as 0, and then suspend waiting for getSize(). Each one then resolves and assigns totalSize to be 0 + the size. The race is what order the getSize() calls return in since only the last one will control the return value. Otherwise the issue isn't a race but just a logical ordering bug. (This isn't super different than doing array[two()] = one() since two will actually run first, so ex. array[i += 1] = i will modify i before assigning the value.) Correct would be to change the body of the map to: const fileSize = await file.getSize(); totalSize += fileSize; or the whole function to: async function totalSize(fol) { const files = await fol.getFiles(); const sizes = await Promise.all(files.map(file => file.getSize())); return sizes.reduce((totalSize, size) => totalSize + size, 0); }
- evmar 7y agoWow, why would you define it this way. I had to check the spec because I didn't believe you. They got #2/#3 backwards. https://es5.github.io/#x11.13.2 https://es5.github.io/#x11.13.2
- vore 7y agoJust because code is written in an asynchronous style doesn't prevent correctness errors that would not exist with locking. For instance, using everyone's favorite example, a bank: In no particular order: 1. Pizza company debits by balance by $5 2. I withdraw $5 Assuming both those operations can yield due to e.g. async requests and that they can be resumed at any point, I don't know which order they will yield or resume in. Consider this interleaving: 1.1. Get balance, I have $5 2.1. Get balance, I have $5 1.2. Set balance to $0 2.2. Set balance to $0 (but there are total debits of $10!) With locking: 1.0. Acquire account lock 1.1. Get balance, I have $5 2.1. Get balance: wait on lock 1.2. Set balance to $0 1.3. Release account lock 2.1. Get balance, I have $0 2.2. Can't set balance, will overdraw! With regards to resource contention, anything that causes a waiter graph cycle can cause deadlocking, regardless of single- or multi-threading. I can't think of a compelling example here, but nobody expects to have deadlocks yet they still happen :)
- DecoPerson 7y agoAn example of a deadlock that continues the bank balance analogy: A transfer funds method that does: 1. Lock account A 2. Get balance and check 3. Lock account B 4. Debit account A 5. Credit account B If the two accounts transfer to each other at the same time, you can get: 1. A->B: Lock account A 2. A->B: Get balance and check 3. B->A: Lock account B 4. B->A: Get balance and check 5. A->B: Lock account B -- deadlock One solution is to always acquire locks in the same order and release all of them when you fail to obtain one. You can do this in the transfer example by sorting by account ID (so always lock A before B).
- Arelius 7y agoSure enough, but in javascript if your balance operations can yield due to async requests than you already have a bigger problem than a shared in-memory variable. Which is really the only case a standard os-lock can solve. Let's say that balance is in a database or behind a REST api. An os-lock won't solve the problems of other processes trying to update that same resource.
- vore 7y ago
- kbenson 7y ago> also ignorant, because 1990s C was decidedly synchronous There was definitely threading in C in the 1990's, and threads are asynchronous by nature. There's a whole class of synchronization bugs that C and C++ developers had to learn to deal with, and while JavaScript developers get to avoid some by the nature of there being a single thread, that doesn't necessarily exempt them from all of them.
- jnbiche 7y agoThreading implementation was async, not the programming model. Async programming style/model(as far as I'm aware) refers to the use of callbacks or coroutines, neither of which was common at all in C in the 1990s. Indeed, nginx caused big waves due to its superior IO performance as the first popular async http server released in 2004. But correct me if you have a different understanding of the term.
- kbenson 7y agoI'm referring to Os level threads, but functionally it's no different if we talk about forking with shared memory. Given that the vast majority of computing 15 years ago was single processor and multi-process or multi-thread for ansynchronous behavior (or use of select), it's all functionally equivalent, and many of the same problems discovered many decades ago for multi-process programs apply. If I have a main program, and I fork a child to handle a task, and use shared memory to communicate, how is that any different than Javascript executing and and async call that sets or returns a value? The Javascript runtime has the same behavior as the OS scheduler in this, and if there's a single processor, it necessarily will only execute one instruction at a time. There's still plenty of pitfalls to worry about and that's why locks were (and are) useful, and why they are included with OS thread implementations (which are really just a nice API on forks and shared memory often dealt with by the OS for additional benefit).
- tanr54ok 7y agoYour post manages to say nothing correct. Javascript did not invent callbacks, asynchronous programming, or event driven programming. Nodejs popularized it in the 2010s but you are claiming credit for something that has been in common use since the 70s. I have no clue how anyone can speak with such authority while clearly having not done a cursory glance at programming APIs available in the 80s and 90s. Lighttpd was released before nginx and was wildly popular for a good while. Not to mention other servers like AOLserver in the 90s. The use of non blocking sockets was nothing new, used heavily in C code throughout the 90s and is the basis of asynchronous processing (refer to Stevens Unix network programming). You should also read documents by John Ousterhout written in the 90s about this topic. Now just about every major GUI library was targeted in C or Pascal and used an event driven callback model. You can refer to the Windows API, the modern Mac carbon API which was developed in the 80s at Next and the older Mac SDK. The Windows SDK allows event driven programming for UI and IO. tcl/tk. Just about anything on top of X (ie Motif, GTK). The list will go on and on. Do some research before making bold claims about C programmers not understanding asynchronous programming and callbacks. Also I think the other reply is correct in asserting that your definition of async is making distinctions without differences. Eg from 1995: https://web.stanford.edu/~ouster/cgi-bin/papers/threads.pdf https://web.stanford.edu/~ouster/cgi-bin/papers/threads.pdf Note that event driven programming was nothing new in 1995.. it was the basis for the Windows api designed years prior after all, but this was around the time that multithreading was pushed for everything. Heck fibers: https://docs.microsoft.com/en-us/windows/win32/procthread/fibers https://docs.microsoft.com/en-us/windows/win32/procthread/fi... have existed in the Windows api since at least 95.
- jcelerier 7y ago> (also ignorant, because 1990s C was decidedly synchronous) unless you were programming in... any GUI toolkit ever except the most toy ones ? even win 3.1 GUI primitives were async
- jnbiche 7y agoYeah, fair point. Technically, windows was C++ but close enough, plus as you say other Gui toolkits also used async. And I should have remembered that since Gui libraries used async for the same reason as browser JS. It's not good to block the UI thread. I was thinking about C network programming, which despite what people are saying on here, was not event driven in the 1990s (I was there).
- matharmin 7y agoThe most common need I've found for some kind of locking mechanism in JavaScript is the very basic example of asynchronous functions triggered by UI. For example, button -> http call -> navigate. If the user presses the button twice, the call is made twice before navigating, which has unexpected results in some cases. The lock in this case could be as simple as disabling the button as soon as the user clicks on it, but I've also find Promise-based locking functions to be very useful in solving these kind of problems. I wouldn't call these "primitives" though - you don't need a language construct for it. It's easy enough to build the locks as functions working with Promises.
- zo1 7y ago> "Javascript devs, for all their flaws, understand async programming far, far better than the average C programmer." Not the junior ones, they don't. I understand the need to want to talk about this advanced topic with only perfect and good developers, but this is almost never the case in concrete scenarios. Developers forget, developers share code with other developers and the consequent spaghetti mess is hard to reason about 100%, developers make mistakes, developers are sometimes yet to learn something, developers miss small bugs, new code deals with library code that might have an async bug, etc. Sequential flow is much easier to reason about and control for, and if you ask for my opinion, we should only use async features if the benefits of their usage far outweigh the potential complexity and headache that they introduce if you don't "use them the right way".
- paulsutter 7y ago> 1990s C was decidedly synchronous You know that Javascript is a C(++) program? That when you use TCP, the protocol is in C? The ethernet driver is written in C? The OS scheduler is written in C? That you're programming in a little sandbox, and all the concurrency around you in managed in C? There has never been anything synchronous about C.
- jnbiche 7y ago> You know that Javascript is a C(++) program? JavaScript is not implementation-defined. There's a spec, and there are interpreters in a number of different languages. Sure, most common JS interpreters/JIT and otherwise, are in C++, but that says nothing about whether or not they use an event-driven style underneath to program the interpreter. And regarding C being synchronous, I'm talking about programming models, not underlying architecture of the computer or OS. If everything is programmed in async as you seem to suggest here, then we do we bother distinguishing the two? Why do most books on networking programming have a separate chapter devoted to async or event-driven programming? Why does the Unix socket API have `socket.setblocking(0)`? But I suspect you know damn well what I'm talking about. I've got to get off of social media.
- paulsutter 7y agoNo matter what language you are using, concurrency happens in instructions, interrupts, cores, caches, devices, virtual memory mechanisms, etc, not even getting into GPU architecture. In C you have direct control over these things, you can make the system as concurrent as you want. In Javascript you have a little window into this through whatever the layer below provided you. So Javascript by definition has a (small) subset of the concurrency you can get in a systems language. And no I'm not entirely sure what you're talking about. It sounds like you learned concurrency in Javascript, and define concurrency in terms of Javascript primitives. But that's merely a guess on my part.