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I have an SGI rotting in my garage, what's amazing about them is the quality of the monitor. For CRT displays, the best damn monitor I ever experienced, just
by segmondy 7y ago
I have an SGI rotting in my garage, what's amazing about them is the quality of the monitor. For CRT displays, the best damn monitor I ever experienced, just CRISP.
The Nintendo 64 had a MIPS R4300 chip, the SGI Indigio also used the MIPS Rchip, the early one had R4000/R4400 chip, the later ones R8000+ chips. I can only speculate that by using SGI, you could run some of your non specific N64 code locally and debug faster.
Original PSX had a R3000 chip, but Sony opted for BSD, their devkit ran on FreeBSD PCs and you built the code and ran on actual PSX device. Cheaper...
- IntelMiner 7y agoCan you link more info about Sony's devkits using FreeBSD? BSD would've been a strange choice as the Playstation 1 debuted on December 3rd, 1994. "FreeBSD 1" came out just 13 months earlier The Playstation 2 "TOOL" machines ran Red Hat for some of them, which was a bit more mature by 2001 The Playstation 3 and 4 though both run Net and FreeBSD under the hood internally though
- primis 7y agoThe Playstation 1 "TOOL" actually ran windows [1]. A large success of the the PS1 however was the the "twin ISA" card dev kit, which could be plugged into any PC-Compatible for PS1 development, which drastically lowered the cost of development for the PS1. Also BSD != FreeBSD, BSD 4.3 Net/1 (the first BSD released under the BSD license instead of containing AT&T code) was released in 1989. [1]https://www.retroreversing.com/official-playStation-devkit https://www.retroreversing.com/official-playStation-devkit
- royjacobs 7y agoWas FreeBSD really a requirement? I used to have a Sony Net Yaroze that allowed me to build PSX executables on my PC, using Sony's custom GCC-based toolchain. It didn't require FreeBSD.
- corysama 7y agoI worked at a company that did PSX dev on Windows PCs.