5 ms·
"For Windows, install WSL and a distro of your choice and follow the Linux guide." I love these instructions! Also, I'd love to see this converted to a native
by DiseasedBadger 7y ago
"For Windows, install WSL and a distro of your choice and follow the Linux guide."
I love these instructions!
Also, I'd love to see this converted to a native executable. I wish Nintendo would actually allow that, although I'm sure they wouldn't.
- zsrxx 7y agoA native executable? It's not like the Nintendo 64 was using DirectX
- Zelizz 7y agoYou'd need to emulate/simulate/shim all the graphics calls and state changes, but that shouldn't have any bearing on the actual code architecture. In fact, given that Dolphin uses a JIT, you could argue that this already happens to some degree when you're playing Gamecube games, having the source just allows ahead-of-time compilation.
- sigotirandolas 7y agoIf I remember correctly, some time ago I saw a video from someone who managed to build a substantial part of SM64 as a native executable and was able to verify that tool-assisted runs ran perfectly on in it (hence it being accurate). The video displayed the game as a wireframe and had no audio, since those parts are surely tied to the N64 hardware. I can not figure out the right keywords to find it again, but you may be able to if you are interested. EDIT: Even though I can't find the video anywhere (I promise it existed!), from https://warosu.org/vr/thread/5644072 https://warosu.org/vr/thread/5644072 "To answer your questions, yes: This is a full source code which can be recompiled with modern toolchains (gcc: ive done this already) and even target other platforms (PC) with quite a bit of work. There already exists some proof of concept wireframe stuff."
- alexhaber 7y agohttps://www.youtube.com/watch?v=7VbTe7U-bo4 https://www.youtube.com/watch?v=7VbTe7U-bo4