4 ms·
I think we need more games that teach us how to avoid conflicts, how to avoid wars. Are there any such games?
by galaxyLogic 7y ago
I think we need more games that teach us how to avoid conflicts, how to avoid wars. Are there any such games?
- Semaphor 7y agoAge of Decadence is an RPG that teaches you to avoid combat by often killing you when you choose the combat route ;)
- deleted 7y ago[deleted]
- ilaksh 7y agoI like that idea. A related idea I had would be to try to create and popularize tools that distribute holistic and objective information about what's actually happening in the world. There are two broad categories: GIS-type information such as military deployment, resource production, transportation, and consumption, and first-hand political reporting. I'm going to interject here my own theory about war which is that it is almost always about power in general, territorial control, and resource control, but is almost never sold that way. Because it involves mass killing, war must be sold on a moral basis. However, as I said, war is not about morals, its about power and control. So it is necessary to find a moral justification for war. This is usually fabricated to one degree or another and promoted as propaganda. But anyway back to this tool. I think we need a decentralized platform for reporting and aggregating resource information. Ideally there could also be a nice 3d interface like a globe displaying the information. Of course this would be a monumental effort. And also it would be nice to have a neutral ground for first-hand reporting that would give the perspectives of people in all different areas and groups simultaneously.
- jmkni 7y agoWasn’t that the idea behind Metal Gear Solid? Prioritising stealth over conflict?
- GaryNumanVevo 7y agoI recently started replaying through MGSi and combat is incredibly punishing, it's much easier to learn patrol routes and sneak past.
- krzepah 7y agoDiscovered Civ 6 few days ago, only the few first games are a bit frustrating due to the apparent complexity of it (I didn't end them, each game is spanning over 250 turns which is an eternity), however you get sucked into it rather easily and well, you have belicism malus if you get into unsuspected war, have to be a diplomat with other empires, you can win by earning points, those can be military, scientific, religious, or cultural, you gotta understand other leaders to not get them on your back. I've spent wayyyyy to much time on it already :/
- throw0101a 7y agoCheckout the YT/Twitch streamer "quill18": he does a lot of Civ and other 4X games (EU IV, HOI IV, Urban Empire, Stellaris).
- jammygit 7y agoHe makes some unity tutorials as well
- flukus 7y agoVictoria 2 may fit the bill. War is certainly an important aspect but it has major repercussions and is often avoidable. The major way it differs from other games is the way it models populations, for instance if you mobilize for war the soldiers filling the ranks will no longer be working in factories and your production and tax will take a hit, less factory workers means less goods produced, less goods produced might trigger a revolution in your country or elsewhere in the world. There's also the "crisis" system that gives you diplomatic opportunities to avoid wars and peaceful paths to victory. Edit - sorry, should say Victoria, not Victory.
- gattilorenz 7y agoI assume you mean Viktory II, the boardgame?
- BjorksEgo 7y agohttps://en.wikipedia.org/wiki/Victoria_II https://en.wikipedia.org/wiki/Victoria_II