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I think it is partially a skill set issue. I can appreciate good pixel art but I am at a total loss for how to create it, which has been a major reason I haven
by SkyBelow 7y ago
I think it is partially a skill set issue. I can appreciate good pixel art but I am at a total loss for how to create it, which has been a major reason I haven't making my own game (and pixel art packs are each too small and feel too distinct to be able to mix). Some people just go with the graphics they can do, don't care about looks, and focus on making the games good in other ways. It probably prevents them from being as massive a hit, but that is likely a better place to be than where I am, still too unsure to get off the ground level and actually make something.
- AnIdiotOnTheNet 7y ago> (and pixel art packs are each too small and feel too distinct to be able to mix). Hard to disagree with that. I have a few from Humble bundles and can't even use them in prototypes. They're just a grab bag of junk.
- SkyBelow 7y agoThey had such a bundle a week ago and I was kinda left wondering who would make use of such a pack. To have the skills to integrate such a pack would imply having enough skills to not have use for such a pack. Maybe for slightly better placeholder art for a game before they are ready to invest in an art upgrade?