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Video Game Preservation – An archive of commercial video game source code
- tmikaeld 7y agoThe Descent readme was interesting: Mike: ... At first all I cared about was writing technically good code. Matt: Then we ran out of money and all we cared about was finishing our game. Mike: Right. Our code got ugly, but our game got done. [1] https://github.com/videogamepreservation/descent https://github.com/videogamepreservation/descent
- lostgame 7y agoLooking at the source for Descent would be rather fascinating - it was certainly one of the earliest examples of a 'true' 3D engine, with 3DoF, where DOOM was still locked to flat surfaces. (ZDoom, and the beyond-incredible Sonic fan game SRB2, based on the DOOM II source, both support slopes in their engine, at this point). I'm not gonna lie, Descent blew my mind when I was like 11 and fiddling with the DOOM II source.
- justin66 7y agoThe code for Descent has been available for a long time and if you're going to look, you should probably check out some of the links and info here: http://icculus.org/d2x/ http://icculus.org/d2x/
- Infernal 7y agoTangentially related, I have a dozen or so of my favorite games from the mid 90's through early 00's on CD-ROM that I would like to preserve. Unfortunately they seem to almost all have some DRM that prevents me ripping an image from them, but I'd much rather keep a few hundred meg ISOs on my media server than a stack of jewel cases in my closet. Has anyone else solved this issue?
- groundlogic 7y agoI guess, if all else fails, mail them to the Internet Archive Physical Archive in Richmond California: https://help.archive.org/hc/en-us/articles/360017876312-How-do-I-make-a-physical-donation-to-the-Internet-Archive- https://help.archive.org/hc/en-us/articles/360017876312-How-... It should be a matter of time until someone figures out the DRM, and this is the right place for these historical artefacts to be. (And if you do manage to rip them yourself, please upload the images to their cdrom collection (https://archive.org/details/cd-roms https://archive.org/details/cd-roms)!)
- Aeolun 7y agoScrolling through the CD-ROM collection is such a hit of nostalgia.
- rincebrain 7y agoWithout knowing the games, I can't say for certain, but I would strongly suspect most of the games that got commercially pressed at any scale in that timeframe have had their DRM circumvented effectively by now. If I were the one doing this, I'd go look up NFO files for piracy scene rips of said games and see what image formats they provided, and then look into the software to produce those formats, since there were once a horde of different optical media ripping tools which boasted the ability to effectively produce more complicated image formats than ISOs which would permit exact replication of the media (or software emulation thereof). A less effort-intensive way of doing this might be preserving an unsophisticated copy of the disc contents along with whatever modifications might be required to circumvent the DRM.
- voltagex_ 7y agoYou don't have any contact details listed in your profile so I'll ask here: what games are they?
- rasz 7y agoDOS games used security by volume, counting on users not having enough HDD to rip whole games. Pinnacle of DOS era copyright was check if game data comes from a Network redirector - Mscdex is a TSR network redirector, there were easy to bypass by writing your own redirector, or using one of many available like CDEMU2/0CD/fakecd. Dosbox emulates cdrom out of the box. Most DOS era games will work with file level copy rips. If you are heavily into DOS games you might want to download 'Total DOS Collection' or eXoDOS. There is also Win3xO for 16bit win games.
- git-pull 7y agoCommercial games are shipped on a quick schedule, so this doesn't always apply unless its a project that's maintained/cleaned up. What I'd like to see (2D games): Permissively licensed, widget / sprite tooling, handling of rotation, blitter, canvas resizing, scaling. Anecdote: I made a request for a Zelda clone to make their code available via a commercial-friendly license here: https://github.com/solarus-games/solarus/issues/826 https://github.com/solarus-games/solarus/issues/826 Look at this, well-maintained C++ bits and pieces wrapping around SDL2, that could easily apply to more than just this game: https://github.com/solarus-games/solarus/tree/dev/src/core https://github.com/solarus-games/solarus/tree/dev/src/core https://github.com/solarus-games/solarus/tree/dev/src/graphics https://github.com/solarus-games/solarus/tree/dev/src/graphi... If something is open sourced, I highly prefer it if generic parts are available for everyone to use on their own projects. Keep the creative work proprietary / GPL / etc. One reason we do open source is we don't want to perpetually reinvent the wheel. Projects last longer when they have users. And in this case of a library, your stuff is directly used by developers, further increasing the likelihood of reciprocal contributions / sharing the burden of maintenance.
- ekc 7y agoThe GPL is a commercial-friendly license, and in fact, that's one of the freedoms it explicitly protects.
- brooksidetiger 7y agoIts disingenuous to call it commercially-friendly. The vast majority of commercial users don't want to be subject to the terms of sharing their own code or modified versions of the GPL'd code, regardless of how 'fair' one thinks such an agreement is. Permissively licensed code allows commercial usage without the restrictions that commercial users actively avoid.
- BubRoss 7y agoThey don't have to share it unless they release their changed binaries.
- groundlogic 7y agoI just did some busywork picking out what I think were the impact-wise most important games out of these (roughly half of them - super subjective :)), and then sorted them by release year, for your browsing pleasure!: Robotron: 2084 (1986) by Vid Kidz for the Atari 7800 https://github.com/videogamepreservation/robotron-7800 https://github.com/videogamepreservation/robotron-7800 Galaga (1987) by Namco Limited for the Atari 7800 https://github.com/videogamepreservation/galaga-7800 https://github.com/videogamepreservation/galaga-7800 Dig Dug (1987) by Namco Limited for the Atari 7800 https://github.com/videogamepreservation/digdug-7800 https://github.com/videogamepreservation/digdug-7800 Centipede (1987) by Atari, Inc. for the Atari 7800 https://github.com/videogamepreservation/centipede-7800 https://github.com/videogamepreservation/centipede-7800 Asteroids (1987) by Atari, Inc. for the Atari 7800 https://github.com/videogamepreservation/asteroids-7800 https://github.com/videogamepreservation/asteroids-7800 Ms. Pac-Man (1987) by General Computer Corporation for the Atari 7800 https://github.com/videogamepreservation/mspacman-7800 https://github.com/videogamepreservation/mspacman-7800 Commando (1989) by Capcom Co., Ltd. for the Atari 7800 https://github.com/videogamepreservation/commando-7800 https://github.com/videogamepreservation/commando-7800 Prince of Persia (1989) by Jordan Mechner for the Apple II https://github.com/videogamepreservation/princeofpersia https://github.com/videogamepreservation/princeofpersia Hovertank One (1991) by id Software, Inc. https://github.com/videogamepreservation/hovertank3d https://github.com/videogamepreservation/hovertank3d Wolfenstein 3D (1992) by id Software, Inc. for DOS https://github.com/videogamepreservation/wolf3d https://github.com/videogamepreservation/wolf3d DOOM (1993) by id Software, Inc. https://github.com/videogamepreservation/doom https://github.com/videogamepreservation/doom Rise of the Triad: Dark War (1994) by Apogee Software, Ltd.: https://github.com/videogamepreservation/rott https://github.com/videogamepreservation/rott Beneath a Steel Sky (1994) by Revolution Software. https://github.com/videogamepreservation/bass https://github.com/videogamepreservation/bass Heretic (1994) by Raven Software https://github.com/videogamepreservation/heretic https://github.com/videogamepreservation/heretic Gravity Force 2 (1994) by Bits Productions https://github.com/videogamepreservation/gravityforce2 https://github.com/videogamepreservation/gravityforce2 Descent (1995) by Parallax Software Corp. https://github.com/videogamepreservation/descent https://github.com/videogamepreservation/descent Hexen: Beyond Heretic (1995) by Raven Software https://github.com/videogamepreservation/hexen https://github.com/videogamepreservation/hexen Abuse (1995) by Crack dot Com https://github.com/videogamepreservation/abuse https://github.com/videogamepreservation/abuse Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc. https://github.com/videogamepreservation/dukenukem3d https://github.com/videogamepreservation/dukenukem3d Descent II (1996) by Parallax Software Corp. https://github.com/videogamepreservation/descent2 https://github.com/videogamepreservation/descent2 Quake (1996) by id Software, Inc https://github.com/videogamepreservation/quake https://github.com/videogamepreservation/quake Quake II (1997) by id Software, Inc. https://github.com/videogamepreservation/quake2 https://github.com/videogamepreservation/quake2 Postal (1997) by Running With Scissors https://github.com/videogamepreservation/postal https://github.com/videogamepreservation/postal FreeSpace 2 (1999) by Volition, Inc. https://github.com/videogamepreservation/freespace2 https://github.com/videogamepreservation/freespace2 Homeworld (1999) by Relic Entertainment https://github.com/videogamepreservation/homeworld https://github.com/videogamepreservation/homeworld Aliens versus Predator (1999) by Rebellion Developments Ltd. https://github.com/videogamepreservation/avp https://github.com/videogamepreservation/avp MechCommander 2 (2001) by FASA Studio https://github.com/videogamepreservation/mechcommander2 https://github.com/videogamepreservation/mechcommander2 DOOM³ (2004) by id Software, Inc. https://github.com/videogamepreservation/doom3 https://github.com/videogamepreservation/doom3
- groundlogic 7y agoNote: This collection is the work of Simon Morgan, https://sjm.io/ https://sjm.io/.
- badpenny 7y agoThat's me. Thanks for the credit. I've had some help with people pointing me to some things that I don't already have archived so if anybody's aware of anything that I'm not, please tell.
- groundlogic 7y agoThanks for the work, dude. It's an awesome collection. Edit: a suggestion: you should have an index somewhere with a year-by-year list of the games. Maybe create an index github repo with some static HTML/markdown?
- badpenny 7y agoGood idea. I should probably knock up some kind of website for that kind of thing.
- armada651 7y agoI recently completed the partial source code release for a game called Airline Tycoon if you're interested: https://github.com/Armada651/AirlineTycoon https://github.com/Armada651/AirlineTycoon
- ggambetta 7y agoAs every time this comes up, and in the hopes of someone reading HN knows someone who knows someone... I'd love to get my hands on the source code of Dark Sun: Shattered Lands and Dark Sun: Wake of the Ravager (SSI Gold Box RPGs), and to a lesser extent Twilight: 2000 (Paragon Software), and Little Big Adventure / Twinsen's Adventure and Twinsen's Oddysey. I'd love to port them to modern systems and/or remaster the art to the extent that is possible. These are games with incredible gameplay but whose art hasn't aged that well. Also periodic beg to Splash Damage / whoever owns the rights to the content for Enemy Territory to release them, so they can be modded (not the source, but the maps and models). Again, perfect gameplay, would love to see it with modern 3D capabilities.
- kayamon 7y agoFor LBA at least, a group of fans reverse engineered the entire engine and made a new one: https://github.com/xesf/twin-e https://github.com/xesf/twin-e
- benologist 7y agoDotemu have also re-released it: http://www.dotemu.com/game/little-big-adventure/ http://www.dotemu.com/game/little-big-adventure/
- dormando 7y agoYears ago I really wanted the sauce to AOL's NWN. Gold Box RPG in MMO form! I actually played it online back when AOL was $5/hr (after the first five free hours!). At some point I talked to someone who worked at the co who ate the co who would've owned the source. IIRC someone went looking for it but it was gone/lost. There've been some recreations but man it'd be great to get the orignial. The other k-rad 90's MMO I played, Meridian 59, got its sauce dumped relatively recently too. That was a fun read.
- IntelMiner 7y agoThere's few things I wouldn't give for the source code to the old Westwood games. Particularly Tiberian Sun/Red Alert 2 Word around the internet though is that EA lost the source code to all the pre-Generals (2004) C&C games
- dbish 7y agoThis is really cool! Video game preservation has been something on my mind recently, but I was interested in preserving the game play experience for some older and more esoteric games that haven't been recorded on youtube or twitch, along with some notes on the core mechanics so information about them isn't lost.
- jdmoreira 7y agoI'm going to drop this on HN hoping that the internet works its magic... If you worked on microprose and for some reason still have the source code for Mtg Shandalar, please do us all a favor and leak it!
- big_chungus 7y agoCan any one recommend an old engine to go through? I'm working on learning graphics programming, and would appreciate a few examples. I've poked through godot a little, but modern graphics engines are seriously complex beasts and I figure an old one will be a bit simpler. I'd appreciate advice here; thank you.
- ru999gol 7y agocheck out fabian sanglad's blog: http://fabiensanglard.net/quakeSource/index.php http://fabiensanglard.net/quakeSource/index.php
- big_chungus 7y agoThat looks like a great resource; much appreciated!
- RotsiserMho 7y agoThere's a fascinating write-up by John Carmack in there about porting the original Wolfenstein 3D to the iPhone. Crazy to think that was over 10 years ago. https://github.com/videogamepreservation/wolf3dios/blob/master/Carmack_iPhone_development.doc https://github.com/videogamepreservation/wolf3dios/blob/mast...
- trilila 7y agoThis totally awesome! Installing dosbox to play them!