4 ms·
>I think VR’s main appeal will be to non-gamers, which makes the less powerful GPU on the quest a non issue. Those non-gamers are still want to going to want a
by dsfyu404ed 7y ago
>I think VR’s main appeal will be to non-gamers, which makes the less powerful GPU on the quest a non issue.
Those non-gamers are still want to going to want all sorts of things going on in their VR scenes with framerates high enough that 10% of the population doesn't get motion sick.
- seanmcdirmid 7y agoYa, but we are almost already their for rhythm games. The biggest problem with the experience is the latency between action and effect (slicing a block to feeling its impact), which seems to push 100 or 200 ms sometimes, the bottleneck seems to be in general processing ATM.