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> I wonder if consumer VR would have faired better if gamers didn’t have to compete with miners and data centres for chips and had more reasonably priced cards
by kllrnohj 7y ago
> I wonder if consumer VR would have faired better if gamers didn’t have to compete with miners and data centres for chips and had more reasonably priced cards a few years back.
I don't think VR changed the GPU demand landscape at all. Most of that market has high overlap to those already doing PC gaming. And if you're already doing PC gaming, you probably already have a GPU perfectly capable of doing VR.
Consumer VR would fair better if there was a halo game to justify the investment. Entry-level VR still starts at $400, and there's not a lot of games where you go "yes I must try this", and fewer still that are then also VR exclusive to really force you into the VR experience.
- seanmcdirmid 7y agoBeat Saber is VR’s killer app ATM, especially for non-hardcore gamers and fitness enthusiasts. In fact, I think VR’s main appeal will be to non-gamers, which makes the less powerful GPU on the quest a non issue.
- cat199 7y ago> VR’s killer app ATM there is no such thing as a 'killer app' "ATM" - a 'killer app' by definition is one that transforms technology/society and that afterwords, we 'cannot do without' (or at least think so) - eg. personal computers+spreadsheet, smartphones+mobile internet, etc. If a 'killer app' is 'at the moment', it isn't a killer app because there is a 'next' moment, implying that the previous 'killer app' wasn't 'killer' because we can now do without it
- seanmcdirmid 7y agoIf someone lost 40 pounds playing beat saber everyday, wouldn’t that be transformative to them?
- jonplackett 7y agoThat’s exactly what best saber is. I bought an oculus quest purely due to beat saber. Everything else it can do was/is/will be a bonus!
- ekianjo 7y agoPeople bought the Wii because they thought it was transformative. Yet people got sick of standing the whole time to play. Same with VR.
- dsfyu404ed 7y ago>I think VR’s main appeal will be to non-gamers, which makes the less powerful GPU on the quest a non issue. Those non-gamers are still want to going to want all sorts of things going on in their VR scenes with framerates high enough that 10% of the population doesn't get motion sick.
- seanmcdirmid 7y agoYa, but we are almost already their for rhythm games. The biggest problem with the experience is the latency between action and effect (slicing a block to feeling its impact), which seems to push 100 or 200 ms sometimes, the bottleneck seems to be in general processing ATM.