4 ms·
I have to say, apart from nostalgia, the main thing I miss from that period of gaming is the death of RTS. I think everything peaked with supreme commander fo
by ACow_Adonis 7y ago
I have to say, apart from nostalgia, the main thing I miss from that period of gaming is the death of RTS.
I think everything peaked with supreme commander forged alliance, and after the strategic zoom, i couldn't go back and play things like StarCraft without feeling like I was watching a genre defined by fighting the interface and hotkey mashing obsessives rather than playing the game or worrying about grand strategy. I know in all these games at the top levels you do have to worry eventually about hotkeys and commands, but after supreme commander on dual monitors, all the rest have been like viewing an art exhibit through a toilet roll.
These days there's barely a handful of games anymore in the RTS genre, and maybe publishers like paradox, will focus on longer running strategy, but nothing that quite meets that old feeling of sitting down for a 30 - 120 minute epic match of actual wits and thought and ability that supreme commander (and the C & C universe before it) contained. We lost something with the death of Westwood and when blizzard moved Warcraft from its roots, and no real successor to the old total annihilation, which is so sad considering how powerful computers have gotten in the meantime and how hard these games were pushing them back in the day.
(PS, if anyone can post me a working tute on getting SC:FA multiplayer working on Linux, I might sell you my firstborn).
- jadbox 7y agoSupreme Commander FA, WarHammer 40k Dawn of War 1, Company of Heroes 1, AoE 2, SC1, and, of course, Total Annihilation are the quintessential strategy games imho.
- MrBuddyCasino 7y agoAnd Dune 2.
- aetherspawn 7y agoI never understood why people didn’t like AoE:3 as much as AoE:2. With the unit bonuses (ie spears bonus against cavalry, etc), multiple attacks per unit (some units have both ranged and melee attacks with different stats that can be toggled, ie musketeers could be put in melee to deal with horses) and seriously different civs (ie up to 30% of units available might be different) it was a much more strategic play. And the interface was arguably more advanced than SC2, so it was more relaxing to play. Is it because they picked the wrong era to set it in?
- Aeolun 7y agoI think the problem is more that it came after AoE 2. While 3 was a fairly good game by itself, it didn’t quite live up to nr 2.
- monster99 7y agoRTS exist, they collapsed and were renamed by the new generation "MOBA's" League of legends, dota 2 and Heroes of newerth were just real time strategy games with the heroes and the lack of complex base management. They collapsed into hero deathmatch if you will. So RTS didn't really disappear, the dumb masses merely renamed them MOBA's. So if we're going by popularity, RTS for newbs (LOL, dota 2) are still very popular. Complex RTS are definitely rarer things but that's because companies couldn't execute. Supreme commander 1 had a lot of good ideas poorly executed, supcom 2 was just a disaster because they were making it cross compatabile with console... Company of heroes 1 was great but relied too much on hollywood wow and you can tell that the company of heroes 2 team had no idea where to take CoH after the success of the first one. Often times game developers stumble into success. Then have no idea what to do once they have that success. Like they just hit a brick wall creatively.
- gamesbrainiac 7y agoI really miss RTS as well. I feel like there are a lot of games these days, but the only recent RTS that I've played is Grey Goo.