6 ms·
No it isn't, there is no reason for any piece of software to be split between your computer and another company. If you buy the argument, you obviously never g
by monster99 7y ago
No it isn't, there is no reason for any piece of software to be split between your computer and another company.
If you buy the argument, you obviously never gamed during the 90's during the heyday of level editors, free maps and mods over IPX emulators like Kali and kahn.
It's not utter nonsense, DRM is literally taking files of the game hostage. Go load up overwatch and disable the network card, Go load up quake 3 or Unreal tournament 2004.
You can still play Quake 3 and UT2004, you'll notice a big fat error in overwatch because it is logging you into a server required for it to function.
Go get never winter nights released in 2002, compared against the "f2p" (aka stolen rpg rebadged an f2p mmo during develpment).
https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/ https://store.steampowered.com/app/704450/Neverwinter_Nights...
The original neverwinters had game tools and you could run your own server, vs neverwinter the "f2p mmo" version (aka moniker for the game moving to server locked game).
https://store.steampowered.com/app/109600/Neverwinter/ https://store.steampowered.com/app/109600/Neverwinter/
Any gamer in the 90's was expecting more dedicated servers, level editing tools with PC games.
Leauge of legends and DOTA 2 would have been fully single player RTS games with multiplayer.
So no you and anyone who believes like you is willfully ignorant that we now live in a PC game dystopia. Whereas before League of legends and DOTA 2 would have been coded like Quake 3, Unreal tournament 2004, and warcraft 3, you own the game and can play it multiplayer if necessary without a third party.
Diablo 2 we owned it --> Diablo 3 blizzard owns it and can now shut it down
Quake 3 we owned it --> Quake champions bethesda owns it and can shut it down.
So no, we've gone backwards in time to mainframe and dumb client model of computing because of the average gamer being computer illiterate and not seeing the writing on the wall.
So no they were not fundamentally a new "genre" that was what marketing and PR flackeys hoped people like you would buy. Note that private servers prove you incorrect, aka that there exist private servers for Ultima online and World of warcraft, demonstrate tehy would have just been Role playing games with shards players controlled, there was no need for companies to conrol them or the monthly fee.
Overwatch is a case in point that you are incorrect, since it's just a multiplayer fps, why is there no level editors, tools, open file specs and GTKRadiant? OH yeah thats right they wanted to lock down the code from a server in their office to resell skins that are sitting on encrypted files already on your machine setting a programming flag to display, when you've "earned" them via the stupid leveling system or gambled for them using their lootbox system.
- dleslie 7y agoThe problem is that splitting the app in this way is so very lucrative. Disallowing players from enjoying a game without paying doesn't work for everyone, but the network effects of multiplayer games virtually assures an increase in sales once your game passes a threshold of popularity. The tradeoff, however, is that this won't work for small and niche games. For players to convert to purchasers the value must appear sufficient, and a multiplayer game with no players has little value.
- ThrowawayR2 7y ago> *No it isn't, there is no reason for any piece of software to be split between your computer and another company. ... You can still play Quake 3 and UT2004, you'll notice a big fat error in overwatch because it is logging you into a server required for it to function." There is a reason and it's a darned good one: piracy. It was well discussed on professional game development sites in the '90s and '00s; building a online game or game with a large online component meant that it was immune to being pirated.
- monster99 7y agoYeah but that meant stealing parts of the game and taking the game hostage on servers in game companies offices. You forgot that part. AKA you can "kill piracy" by literally stealing games from your customers and increase profits. That's what you just argued. Note that pre high speed internet game companies were forced to sell you complete games on the PC. The internet just allowed them to sell incomplete software fraudulently coding games and con the public. Go look at the microtransactions in overwatch and assassins creed, if you think it's for your benefit you are deluded. Basic game features are held hostage.