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I agree. Those older devices are still subscribing to some of your services, making them very valuable. I admit, however, that I get a new iphone each time on
by deaps 7y ago
I agree. Those older devices are still subscribing to some of your services, making them very valuable.
I admit, however, that I get a new iphone each time one is released, and I've gotten the newest watch at its release also. My macbook, on the other hand, I do plan on keeping (and not upgrading) for _hopefully_ three to five years...unless of course my wife decides she wants my Air (to replace her ipad) - then I suppose a Pro is in my near future. :D
- Scoundreller 7y agoYou can do what you do because the old devices hold their value. Buying last generation Apple stuff is a safe decision, so the constant upgraders get good prices when they sell their old stuff. It’s also because spare parts are hard to come by, so Apple consumers cash in by selling their equipment as donors.
- on_and_off 7y agoI will bite : what's the point of upgrading at each release cycle ? I am a mobile dev looking at my phone a lot .. and even in that case I am now changing phones every 2 to 3 years. The ecological waste is one of my main motivations, but tbh I don't really get much from a new phone. It goes so slightly faster and that's pretty much it.
- deleted 7y ago[deleted]
- jvagner 7y agoI held at the iPhone 7 until the XR. I didn't actually need to upgrade, but I knew I wouldn't upgrade to whatever they released this year if 5G and other nice hardware things were coming next year. The 7 is fine. Went to my partner, could've gone to my teenager, but he's not interested in a phone. The question I've asked myself a bunch of times in the past and which could be super relevant next year: if there's a 120hz iPad with 5G, I could absolutely live with that as my only device. I barely want a phone these days and work hard not to pull it out. I do use it for running though (heart rate band). Easily replaced by something else, but I definitely don't want to just buy gadgets on an annual basis anymore.
- Scoundreller 7y ago> could've gone to my teenager, but he's not interested in a phone. You’re going to have to explain this one.
- jvagner 7y agoHe's homeschooled. He loves Minecraft and Kerbal. But I think what did it the most is that the adults in his life are all self-employed and a bit stuck on their phones/laptops/tablets. I'm thinking this may end up skipping a generation.
- on_and_off 7y agoThe kids are going to be all right
- wlesieutre 7y agoCamera upgrades are another major reason for phone upgrades. Processor bumps are nice, but the camera improvements are dramatically bigger and probably also more noticeable to your average user. To some extent the processor goes hand-in-hand with that, since Apple's new computational photography features are driven by their new processors. I'm still running an iPhone SE, but if I were to upgrade it would be for the camera.
- drawkbox 7y agoAs a mobile dev for games/apps I like to have as many versions of devices as possible, newest one if possible. However, the older phones/tablets/devices are best to start and do most of the development on, somewhat like making sure a game runs on an older PC or laptop. If you tune your app to the lower end (older) devices, scaling up is easier than scaling down. If all you have is the latest devices it will lead to bloated apps and slow games. Similar to how John Carmack does parallel implementations and starts with the lower end renderers in game engine design [1]. > However, some of my most effective uses of this strategy have been more aggressive. Over the years, I have done a number of hardware acceleration conversions from software rendering engines. In the old days, I would basically start from scratch, first implementing the environment rendering, then the characters, then the special effects. There were always lots of little features that got forgotten, and comparing against the original meant playing through the game on two systems at once. > The last two times I did this, I got the software rendering code running on the new platform first, so everything could be tested out at low frame rates, then implemented the hardware accelerated version in parallel, setting things up so you could instantly switch between the two at any time. For a mobile OpenGL ES application being developed on a windows simulator, I opened a completely separate window for the accelerated view, letting me see it simultaneously with the original software implementation. This was a very significant development win. [1] http://sevangelatos.com/john-carmack-on-parallel-implementations/ http://sevangelatos.com/john-carmack-on-parallel-implementat...
- lunchables 7y agoApple has a recycling program you might want to consider: https://www.apple.com/recycling/nationalservices/ https://www.apple.com/recycling/nationalservices/
- Scoundreller 7y agoDon't, they'll just shred it. Sell it on Ebay and let it be harvested for spare parts.
- on_and_off 7y agoEven if they reused the parts, the less wasteful phone is the one you already have. I am not trying to be overly moralistic though .. just trying to understand if there is any value people see in getting a new phone each year outside of social/new and shiny. It made a lot of sense 8 or 10 years ago where each year there was a big leap. But nowadays, even for e.g. camera, the improvements are very incremental at best (when they are not mostly algorithmic so backportable) .
- Brakenshire 7y agoThere’s nothing wrong with that as long as you sell or pass on the old device.
- mehrdadn 7y agoThis isn't true... imagine half the population passing on their phones to get a new one, and the other half always getting used phones because the new ones are (say) too expensive to justify it. Versus another population where neither group gets new phones. They're quite obviously not consuming things at the same rate. And by passing it on, you're enabling people who might never cycle through phones to actually do that now. (Which is most definitely not to say that you shouldn't buy used or pass on an old device. 100% please very much do do so. You'll obviously prevent some folks from buying new, and it will obviously reduce consumption. Just don't come to the mistaken conclusion that it's equivalent to keeping your old device and not upgrading at all.)
- Brakenshire 7y agoI think you're wrong about this. The incentives are much better environmentally for a cascade of third party purchases, it creates an incentive for you to look after the phone, and to buy a phone which is robust, the manufacturer is incentivized to produce something long lasting, because otherwise the depreciation is too high for the consumer to justify buying it. The phone carries enough value so that it's worth repairing, even when it's 3-4 years old. Cheap Android phones aren't worth repairing, people are validated to beat them up, their security updates run out within 1.5-2.5 years. Most iPhones are likely still to be on the market and being used after 4 years or more. If you buy an iPhone and sell it on you're clearly displacing another phone from being bought, which almost certainly would have a shorter lifetime before being scrapped.
- scarface74 7y agoApple just released an update for phones going back to the 4s which was released in 2011.
- 7y ago