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I used to develop a game engine that used an embedded version of Visual Studio to allow C/C++ scripting which compiled into dlls and were hot loaded with any ch
by bsenftner 7y ago
I used to develop a game engine that used an embedded version of Visual Studio to allow C/C++ scripting which compiled into dlls and were hot loaded with any change. And if I recall correctly, that is exactly how the feature film compositor Shake worked: their shader language and entire node graph system is C macros and templates to disguise the fact that it's really C++, and one's compositor projects are really disguised visual studio projects.
- bbmario 7y agoYou might like this: https://fungos.github.io/blog/2017/11/20/cr.h-a-simple-c-hot-reload-header-only-library/ https://fungos.github.io/blog/2017/11/20/cr.h-a-simple-c-hot... And this: https://chrismdp.com/2015/08/how-to-add-live-code-reload-to-your-game/ https://chrismdp.com/2015/08/how-to-add-live-code-reload-to-...