5 ms·
> "For those of us that don't care for the latest FPS or Battle Royale, the games industry is going perfectly fine." As players, for those who care about these
by soneca 7y ago
> "For those of us that don't care for the latest FPS or Battle Royale, the games industry is going perfectly fine."
As players, for those who care about these AAA games, it is perfectly fine too. Better than fine, it is great.
The argument of the OP is that the industry is not fine. And I think that includes indie developers. It is not an easy industry to be in. Lots of stress, uncertainty, and failure for indie developers. Take a look at how hard is to make a good game after a successful Kickstarter campaign.
If you, as a player, only care about the couple of indie games that are great and don't care what's going on behind the scenes with the thousand of indie developers that are struggling, that's fine. But that's not the point of the OP
- varelse 7y agoIf you have a successful kickstarter campaign and you fail to deliver, that's on you. There's no Big Gaming conspiracy that caused you to fail. You did that all on your own. And people who continue to throw good money after bad ala Star Citizen deserve the outcome they get IMO. But hey, chin up, Microsoft just threw $1B at OpenAI to make "I am Mother" into a documentary because "we can't discount the possibility of a near-term AGI." And that's some serious #DukeNukemForever optimism IMO.
- UnpossibleJim 7y agoIf you, as a player, only care about the couple of indie games that are great and don't care what's going on behind the scenes with the thousand of indie developers that are struggling, that's fine Can't this be said of any art form, really? If you look at people who tried to make indie comics in the '90's or 'zines I guess... whatever the title you wanted to give them. Painters, failed and prominent, from the 1200's to the present who had to trudge along and get jobs in coffee shops. Art is hard and people line up to take advantage of them (I say this as an art school graduate who now sits at a computer desk because, quite frankly, it's easier to make a living with code than art and I have a family who I love more than art). To be quite blunt, the gaming industry is a multiBILLION (with a B) dollar industry built on passion and artistry (and yes, coders can be artists, as well) which is being fed upon like any art industry gets fed upon.
- vkou 7y ago> Can't this be said of any art form, really? Most art forms don't require skills that could be commanding 6-figure salaries in an easy 9-5 job. (I am, of course, speaking for the programmers here.)
- mactrey 7y agoSo it sounds like we can be less sympathetic toward game developers because they have lots of other career options
- awillen 7y agoThis is correct. You can apply your highly-valued skills to something you don't find as interesting and make a lot of money, or you can apply them to something you're passionate about and make less money.
- batmaniam 7y agoBut if it's a multibillion dollar industry similar to other multibillion dollar tech industries outside of gaming, why are game developers making so little in comparison to the rest of us? Something is not making sense here, and I don't think passion has anything to do with it.
- luc4sdreyer 7y agoThe part that doesn't make sense to me is how people find this hard to understand. It's purely supply and demand. Game developers are willing to work for less than their peers in other industries, and game companies will do everything they can do minimise input costs, as all companies do. You don't need a conspiracy to explain this effect.
- magduf 7y agoIt's very simple: because the companies don't need to pay high salaries to their developers. Why should they? There's countless developers lining up for these jobs, so if one person gets burnt out and quits, there's 5 more ready to take his place. This is simple supply-and-demand. Tell me, why should companies pay top dollar for that talent when people are so happy to work their asses off for less? It doesn't make any business sense. And no, we shouldn't have any sympathy for these developers (not the ones who have easily transferable skills). They're choosing this career path out of their own free will, at a time when there's tons of very boring software jobs out there practically begging them to come to work there, and offering huge salaries and good work hours too. These people just don't want those jobs because they aren't "fun", and don't involve games. It's really simple: you have highly-sought-after software development skills, so you can either be abused and work in a game sweatshop, or you can go to work making boring CRUD apps in a nice company where the pay is high and the stress is low. If you choose the former, I have zero sympathy for you.
- usefulcat 7y ago> It is not an easy industry to be in. Lots of stress, uncertainty, and failure for indie developers. Yes, probably because it's a very competitive market (why many smaller studios have such a hard time surviving) and there are lots of people out there who are passionate about making games (why so many individuals choose to tolerate crappy work environments). Given that, I have no idea what a "solution" would even look like.
- magduf 7y agoThere is no solution. Game devs are doing this to themselves, and have no one to blame but themselves. If they want to make themselves suffer, instead of just getting a low-stress high-pay job in another industry with their valuable skills, that's their problem.