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> I wonder if it would be plausible to use this with webgl via WASM. That's precisely what I'm looking at. I'm not as familiar with the front-end space as I us
by espeed 7y ago
> I wonder if it would be plausible to use this with webgl via WASM.
That's precisely what I'm looking at. I'm not as familiar with the front-end space as I used to be. What's the SOTA these days?
- westoncb 7y agoIMO, unless you're writing a new renderer from scratch or doing something else super custom, three.js is the best way of doing real-time 3d for the web these days. But, here's their article on text in three.js: https://threejs.org/docs/#manual/en/introduction/Creating-text https://threejs.org/docs/#manual/en/introduction/Creating-te... I think the bitmap font stuff can be extended to rendering SDF (signed distance field) fonts, which are nice enough for me--but that is not ready to use out of the box.
- kowdermeister 7y agoI would just render text to a canvas and use it as a texture in your Three.js scene. That's how I do it in my side project and it works without any extra dependency.