4 ms·
> I just wonder if it's just escapism, avoiding the challenges of the real world? It's more "low effort, high reward" compared to RL challenges in general, but
by lazyjones 7y ago
> I just wonder if it's just escapism, avoiding the challenges of the real world?
It's more "low effort, high reward" compared to RL challenges in general, but games like EVE are not "low effort" at all. Perhaps it's the low physical effort and lack of real risk required that makes them so attractive.
- pbhjpbhj 7y agoI think it's constrained outcomes -- you can mess up and still eat the next day. You can - for example - die in-game (most games) and re-spawn, reload, restart or whatever. The possible outcomes are known and constrained to what seems a non-damaging locus. Meanwhile progress is designed in, immediate (relative to real life) and palpable.