4 ms·
Cool game but I can't play it any more. So much wasted time doing nothing. It's worse than a second job.
by chimen 7y ago
Cool game but I can't play it any more. So much wasted time doing nothing. It's worse than a second job.
- antihero 7y agoIt is literally job. I know a bunch of people in finance that say playing eve as teenagers really taught them how to graft and optimise though, so I guess it's like training for actual jobs in a way.
- marak830 7y agoAs a large alliance fc I learnt a lot about effective communication. I truly believe that has helped me in my life and careers, especially in ones where I feel not as capable on a knowledge level but have been promoted due to senior members quitting.
- chii 7y agoeve is not a job - it's a life. you work a second job to afford to live it!
- VLM 7y agoTheir financial model is selling subscriptions, so they have a vested interest in turning the game into an extreme grind. Elite Dangerous sells a single upfront payment with there's no subscription which has its own weird effects, they have to budget each $X sale will result in Y hours of use before boredom sets in. I wish there were a viable in between business model such that things are neither boring to get you to quit nor boring to keep you grinding forever. AFAIK no one has tried an ownership financialized space sim. Buy and improve and rent and sell space stations and ships using real microbitcoins or similar.
- JWLong 7y agoAnd yet the majority of players wind up only logging in when they feel they need to. The lack of (required) grinding for XP makes the game a lot more relaxed than most other MMOs.
- njharman 7y agoThe ideal subscription customer never logs in and next comsumes resourses. Grind is not the optimal subscription model. It exists only cause its easy to keep gamers engaged with grind.
- Justsignedup 7y agoIronically enough the game is NOT grindy AT ALL. Well sorry let me rephrase. The game has no grinding requirements. You can log in, ask someone for 20mil isk, you'll get it trust me. Then basically set a training regiment for the next 6 or so months, you might need to log in once a week to set the next week's training and log out. And suddenly be able to play a high-level game. If you have a friend in nullsec with good farming, grab an appropraite ship, go in, boom boom boom, money. Way less grindy than playing say WoW. Even better. after those 6 months if you trained your way to a org doctrine, you basically go on, ask the org to please give you a ship, they will, at no cost. And then you have fun. Most orgs make their money from mining moon rocks, so they have fucktons of cash to give away for ships here and there. Having said that, the times when there's action in the game, its like 3 hrs of hunting for 5 minutes of pew pew. Very uneventful. It is more of a game about making jokes and stories with friends.
- na85 7y agoA game where the onboarding experience is to not play for 6 months can't be fairly described as "not grindy". The fact that your grinding requirements can be done while logged out merely disguises the fact that EVE's developers get 6 months of subscription fees out of you while you wait for artificially-inflated timers to count down.
- teh_klev 7y agoI joined the game back in 2008 and within two weeks had already joined a well established UK based corp and was having a whale of a time. Trust me it doesn't take six months to start to have fun in Eve.