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No, I think your earlier example of a swarm of just-above-break-even bots would be much more difficult to combat. Even if they can be detected, the anti-detecti
by chongli 7y ago
No, I think your earlier example of a swarm of just-above-break-even bots would be much more difficult to combat. Even if they can be detected, the anti-detection countermeasures can evolve, turning it into an arms race. Anything you can model in your bot detection algorithm, the bot-maker can model too.
Reaction times ought to be one of the easiest things to fake. All it would take is a bunch of monitoring of large numbers of games to create a nice model of real player reaction times, which in all likelihood are normally distributed anyway.
- disgruntledphd2 7y agoNot normally distributed, as negative reaction times are unlikely. You could use log-normal, but I believe that a mixture of exponential and gamma tends to be used by reaction time researchers (search ExpGamma).
- chongli 7y agonegative reaction times are unlikely Oh, right. I was thinking along the lines of 100m dash, where people often do have negative reaction times (which we penalize as false starts). In poker we don't have much of an incentive to react instantly to any play.