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I think the reason for this is that it pushes all the buttons your programmer brain wants pushed: designing building and debugging systems with a strong focus o
by fredley 7y ago
I think the reason for this is that it pushes all the buttons your programmer brain wants pushed: designing building and debugging systems with a strong focus on optimisation. However it doesn't contain meetings, sprints, language oddities, politics or any of the stuff that makes normal programming less fun.
- twic 7y agoWhat if there was a package manager for Factorio?
- DonHopkins 7y agoFactorio packages are Blueprints and Blueprint Books! And the equivalent of npmjs.com would be https://factorioprints.com https://factorioprints.com . https://wiki.factorio.com/Blueprint https://wiki.factorio.com/Blueprint https://wiki.factorio.com/Blueprint_book https://wiki.factorio.com/Blueprint_book https://factorioprints.com/ https://factorioprints.com/ https://www.reddit.com/r/factorio/comments/7vnkze/blueprint_books/ https://www.reddit.com/r/factorio/comments/7vnkze/blueprint_... One of the stages of evolution of a Factorio programmer is learning how to make scalable modular blueprints that you can stamp down one next to another, with their inputs and output routed so they all plug together easily and run in parallel, without having to be manually wired together.
- serpix 7y agoyeah at this point I consider a game like that solved and my interest in it disappears along with any craving to explore more. It is solved, move on.
- rkuykendall-com 7y agoThat's a bit like saying programming is solved because package managers exist. Just like NPM packages, blueprints just let you get into much more trouble much faster!