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For long spans of Mac OS X's history, Apple always shipped an incredibly old version of OpenGL. With Apple deprecating OpenGL, this isn't really anything new or
by zapzupnz 7y ago
For long spans of Mac OS X's history, Apple always shipped an incredibly old version of OpenGL. With Apple deprecating OpenGL, this isn't really anything new or interesting — that is, until the day Apple removes OpenGL, we will have the exact same situation we always had: a really old version of OpenGL.
In the mean time, people have already developed ways to run OpenGL code atop Metal. A lot of game developers have already started to move their code to either Metal or these OpenGL-compatible shims in order for compatibility with iOS, so a lot of the adoption has already begun.