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Gaming is a big use case for monitor makers, so they can't ignore it. But it affects non gaming scenarios too. Static text is fine. But try scrolling that shar
by shmerl 7y ago
Gaming is a big use case for monitor makers, so they can't ignore it.
But it affects non gaming scenarios too. Static text is fine. But try scrolling that sharp text, or move something on the screen. Low refresh rate - more artifacts (motion blur, ghosting etc.). You'd see very clear difference with high refresh rate ones.
So resolution is not everything when it comes to monitors. For anything dynamic, refresh rate is more important.
- RussianCow 7y agoI never said resolution is everything—in fact, I personally chose a high refresh rate over a 4K resolution for my recent monitor upgrade. But to say "it has nothing to do with inertia" is simply wrong and ignores the lack of demand for monitors with high resolutions/refresh rates.
- shmerl 7y agoI mentioned above, that GPUs are the limiting factor still, to effectively use both high refresh rate and high resolutions at the same time in all use cases. That's not inertia, rather a current limitation. That's why there is more demand for something in between still. I.e. GPUs didn't even catch up to 4K / 144 Hz yet (gaming use case is the major driver). Once they do, demand will increase.
- kllrnohj 7y ago4k @ 120hz already exists. It's expensive, but you've been able to buy it for a while now. For example the ASUS ROG Swift PG27UQ (ignore the 144hz nonsense, that's at 4:2:2 - you'll get 120hz 8bit at 4:4:4 though, and 100hz 4:4:4 10-bit HDR)
- Dylan16807 7y agoI'm never trying to read text while it's scrolling, so I don't really care if it blurs and ghosts for 20ms. And video content generally works fine at 30, let alone 60.
- shmerl 7y agoYou don't read it directly, but you still glance at it to see where to stop, and you get a lot more irritation when you glance at the ghosting or over-blurred text. High refresh rate gives you a lot more smoothness.