2 ms·
They have artistic people working at Valve: https://www.valvesoftware.com/en/people https://www.valvesoftware.com/en/people But it's an agile company. It mean
by bartimus 7y ago
They have artistic people working at Valve:
https://www.valvesoftware.com/en/people https://www.valvesoftware.com/en/people
But it's an agile company. It means it's "Boss-free since 1996". It works as follows: The creative director has a cool idea for a game. He makes the designs, storyboards and whatever. Then he needs to find developers who are willing to work on his idea. In an agile company it can very well happen nobody wants to work on your idea. You might get a response like: "Cool idea! You should go ahead and build it!" This in contrast to a top-down management company where bosses exist that tell you what it is you must work on. It's where people become "resources".
So what you're proposing can only happen through a top-down management approach where the boss/project-manager assembles the team and tells everybody what to work on. You take away the essence of the company culture at Valve.
What you fail to see is that it's actually been the right choice NOT to release new games but - in stead - work on Steam (and facilitating other game shops release their games). If creative directors would be ruling Valve that would most likely have never happened. Meaning Valve wouldn't have achieved $4.3B revenue.
You need to put Steam between your goalposts.
- yoshibb 7y agoI see a bunch of visual people, no creative directors - and the best indicator would be a current catalog of intriguing content. The source guys wont work with anyone outside their clique. They are toxic. Studies have shown, despite skill, toxic employees bring the entire company down. Maybe it's time to return to top down, some accountability is needed. Steam ran the industry into the ground, ten years of stagnation where indie studios had to pick up the slack with asset flips and low budget shitters. Console sales are at an all time high. This is nothing to applaud. I would say they put in no effort, but they automated profits, so that's kind of something, but not the reason any of us got into the bizz. Finally we are just now starting to see some innovation coming 2020, and would ya look at, everyone had creative directors. Valve doesn't serve the people anymore, and seeing all their devs and fanboys fanboy on the forums like "if you don't like it, leave" cracks me up. Less than a 1/4 US PC gamers are on steam during peak hours, why would they be? People are now accustomed to being served by companies in the business to serve, being the Wallmart of the gaming industry is nothing to be proud of, and isn't even a position Valve can hold with WePlay, Epic, Blizz, and Microsoft in the arena. Baby, I am a freelancer with three creative degrees, I just work better with distractions - I actually made some games you probably play a hellevua lot better. You've probably enjoyed some music/media I've had my hot little hands on, too. Ty tho
- yoshibb 7y agohttps://youtu.be/8A6eaEL2EN4?t=108 https://youtu.be/8A6eaEL2EN4?t=108 lol