4 ms·
I get the impression that you may not have played a lot of indie jam games. A hand-crank is one of the least weird things I've seen done. Hell, I once made a ga
by moron4hire 7y ago
I get the impression that you may not have played a lot of indie jam games. A hand-crank is one of the least weird things I've seen done. Hell, I once made a game where the controller was two people arm wrestling each other. At least a crank is practically usable.
As a self-described inveterate hobbyist, I completely understand looking around a workshop full of parts and saying "gee, what could we do with that?" And buying parts completely at random just to full future sessions of "Mystery Meat Monday"
- twic 7y agoLine Wobbler! https://wobblylabs.com/projects/wobbler https://wobblylabs.com/projects/wobbler
- onemoresoop 7y agoThis is so cool! The future looks bright again,im starting to feel we’re gonna survive the touchscreen takeover and will go back to revisit physical analog controllers.
- rgovostes 7y agoI played this at the Videogames exhibit at the Victoria and Albert Museum in London. The breadth of visual effects they can achieve with just a 1-dimensional display is surprising. https://www.vam.ac.uk/exhibitions/videogames https://www.vam.ac.uk/exhibitions/videogames
- joezydeco 7y agoToo bad not a lot of people saw Namco's Panic Park: https://www.youtube.com/watch?v=JaGF4z03UvY https://www.youtube.com/watch?v=JaGF4z03UvY You're literally shoving the other player out of the way.
- learc83 7y agoThe tone may not have been clear, but my post was at least partially tongue in cheek. I'm sure someone could come up with this idea and probably did, but getting to the stage of actually releasing a commercial product with a crank makes me think there is more to the story.