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I won't play your mobile game, because a 4-6 inch touch screen is a terrible input device. About the only thing I have found even close to tolerable are turn-ba
by thrower123 7y ago
I won't play your mobile game, because a 4-6 inch touch screen is a terrible input device. About the only thing I have found even close to tolerable are turn-based JRPGs, and it's still terrible to not have a real d-pad and buttons.
- Simon_says 7y agoI've found that the touch screen is a near perfect input device for chess. I prefer it to over-the-board play.
- zapzupnz 7y agoI find the same for Scrabble and Monopoly, though on an iPad rather than a phone. The old version of the Scrabble app used to let you put an iPad on the table for everybody to see, then use the iPhone/iPod as your personal letter rack so people couldn't see each others' letters.
- RugnirViking 7y agoI know its silly to say, but I feel like I have much less patience when playing on a touchscreen. It feels much harder to think about the geometry of moves in that way. That said, I don't think this is the same for everyone, just my observation.
- mattkrause 7y agoI really liked Device 6. It’s mostly text-based but takes advantage of some of the phone’s capabilities too. The plot is clever too.
- ungzd 7y agoYou can't port Quake to phones, but Gameboy had much worse screen and there were games. Unlike Gameboy, phones have no buttons, but lots of genres don't need fast action and precise pointing. Power consumption might be more serious issue, but some games are okay to redraw screen only on user actions. So it's mostly cultural and market issues.