5 ms·
If you’ve ever written a video game, I think it’s quite obvious as well. Video games have a main loop, take input, compute the next state, and then merely rende
by WA 7y ago
If you’ve ever written a video game, I think it’s quite obvious as well. Video games have a main loop, take input, compute the next state, and then merely render the state to the screen. There is no point in manipulating the "UI". The data flow is very clear.
Of course, your game can run entirely "in memory" without a render function, which is basically what the game server does.
So I guess, many people have figured it out but didn’t transfer the knowledge from one area to the other.
Thanks for the insight, because I also always wondered what’s considered so new about React, although I have to admit that I still wrote my fair share of jQuery Spaghetti code.
- Udik 7y ago> Video games have a main loop, take input, compute the next state, and then merely render the state to the screen. There is no point in manipulating the "UI". The data flow is very clear. I always thought this is basically the MVC pattern. And it's obviously the only sane way to do things. Edit: I don't mind the donwvotes, but am I wrong? The MVC pattern simply seems to mandate, at its core, the separation between the model, its graphical representation, and the input from the user. Input -> model -> view. So a game loop where the user input is gathered, the model is updated by calculating the next state, and the view is displayed seems to me an instance of MVC.
- coldtea 7y agoActually that's one way to do things, the two ways being retained mode and immediate mode. And each has their own use cases and challenges. Traditionally, however, most well known GUIs (most of the apps people use on the desktop) were done with retained mode libraries (GTK, Qt, Cocoa, and so on). >So a game loop where the user input is gathered, the model is updated by calculating the next state, and the view is displayed seems to me an instance of MVC. There's nothing preventing the view being a retained mode UI widget tree -- which is how MVC was commonly implemented iirc.
- vijaybritto 7y agoThough your opinion is mostly right, I think people are downvoting for the sentence "obviously the only same way to do things"
- e12e 7y agoDidn't down vote, but the original mvc was a bit subtler than that - originally dubbed user-model-view-controller - the idea was that the user has a mental model of the domain, and the computer has a concrete data model - and the user can act on a view via controllers to translate changes in their mental model to the underlying data model. (one example of this, while not very graphical, might be a withdrawal from a bank account;the program stores a transaction - the user sees a "Change" in amount available in the account - in the user's mind there's 300 dollars in the account before withdrawing 100 dollars, and 200 after - but this view is a (beneficial lie - the "account" is merely a sum of transactions). In short mvc wasn't really about a tight mapping between widgets and internal state of the data model - but about translating between the users idea of the domain model and the implementation. But certainly implementing mvc in a object/message oriented language like smalltalk leads to data flow of input event > controller translation > model update > view update. More at: http://heim.ifi.uio.no/~trygver/themes/mvc/mvc-index.html http://heim.ifi.uio.no/~trygver/themes/mvc/mvc-index.html I recommend reading the paper, it's short and an easy read.
- barrkel 7y agoBefore anybody runs away and thinks there's a fundamental insight here, I have to say that all that's really changing is who owns the retained model: application or UI library. I mean retained by contrast with immediate, as in the early DirectX jargon. By retained model, I mean the source of truth as to the current state of the UI. Games normally use an immediate mode API, but they still render the UI from a model; it's just that they own the model, whereas with UI toolkits, you generally manipulate a model the UI toolkit maintains and the UI toolkit renders from that model. Retained mode UIs are much easier to start with. You can get something that looks good up and running very quickly, because you don't need to think through the best representation for your UI - skilled designers and engineers have already done the work, and developed composition and drawing routines so that it all hangs together. The trouble starts in more sophisticated applications, where the internal model has grown more complex, and UI code is increasingly an exercise in duplicating changes from one model to the other, via reactive techniques like data binding, or more imperatively from events. Having components denormalize state is a recipe for desynchronization bugs. The problem doesn't totally go away if you move wholesale to immediate mode where the app owns the model, though. There are UI concerns that don't really belong in most application models; things like focus, selection, non-local UI idioms like radio buttons, caret position in text, etc. Doing these things right involves a lot of subtle design. Most app developers are better off handing these concerns to experts who focus on them.
- weberc2 7y agoHow are these other state concerns you mention (e.g., focus) handles in immediate mode GUIs? Do the components retain those states or do you keep a separate model for those states that needs to interact with the application model? If so, how is that interaction wired up?
- weberc2 7y agoS/handles/handled
- mpfundstein 7y ago