3 ms·
Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the
by ryacko 7y ago
Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the examples.
There will have to be local rendering for nearby objects and particles, but this is feasible.
DRM isn't totally likely, REnouveau does exist, and basic reverse engineering tools could be created to document the most common game engine functions.
Twitch shooters will never be replaced by this though.
- p1necone 7y agoIt's still a bit of an issue, especially if you're controlling a camera with a mouse even 50ms latency is likely to be very noticeable. However much lower latency to these services is definitely viable in a lot of places as long as they put enough servers spread out across the country. In the USA at least there's going to be a lot of areas where the available options for internet are just not good enough though.
- ryacko 7y agoJust watch a VR video. They stream in a full 360 degrees.
- imtringued 7y agoStreaming based DRM doesn't need cloud rendering to be effective. The client can download 3D models and use prediction and local collision detection while the server is still responsible for the secret sauce like combat rolls, item drops, missions. Reverse engineering is still possible but even the private MMORPG server scene is actually pretty "dead" compared to the actual games they are cloning. Adding content is expensive and replicating content is sometimes impossible so the developers basically end up building what amounts to a custom game which uses the same rendering engine as an existing game. Becoming an indie dev and working for free on your own game ideas is a far better strategy although the chances of success are low.