3 ms·
If you look at buying games, expansions, etc., there seems to be a trend. Ranking them in order of content/$, it goes as follows: Games > Expansions > DLC > M
by SkyBelow 8y ago
If you look at buying games, expansions, etc., there seems to be a trend. Ranking them in order of content/$, it goes as follows:
Games > Expansions > DLC > MTX >> MTX that contain temporary boosts only >> Loot boxes.
In my mind, banning MTX's seems to be on the same level as banning DLCs in general. They are a worse value, but they are the same kind of thing. Personally I wouldn't support banning MTX's.
I would definitely support loot boxes being treated as gambling (ban for those under 18, regulation for adults). MTX's containing only temporary boosts is something I've yet to decide upon.
Also, I think that tcg booster packs (like with Magic) should be classified as loot boxes/gambling and treated the same under any loot box law.
- 0_gravitas 8y agoThe reason why I mention mtx specifically vs things like normal DLCs is because I do feel that they are a dark pattern, one of the reasons they are so successful is because its intentionally easy to forget how much you are spending, and you often dont realize until it's far too late, if you realize at all. And I agree totally on the booster pack point, I've also always felt that way.
- baud147258 7y ago> intentionally easy to forget how much you are spending Which is why a lot of mtx are using some kind of "prenium" currency that's bought with real money, usually in increments different from the prices in the item shop (so that you always have some left-over); then there's the limited revolving selection, to use FOMO (currently used by Fortnite, for example)