4 ms·
Not quite the same though, since Epic and Steam don’t require paid subscriptions to access their content. The only difference now is that you’re buying some of
by nanokilo 7y ago
Not quite the same though, since Epic and Steam don’t require paid subscriptions to access their content. The only difference now is that you’re buying some of your games from Epic instead of Steam.
- parrellel 7y agoAs that necessitates trusting Epic after years of shadiness and recently outright lies, it mostly means a bunch of games aren't going to get bought. For me anyway.
- godzillabrennus 7y agoPushes me to console releases. Can’t justify the PC ecosystem with all the nonsense going on.
- ParkerHemingway 7y agoSame problem there though, they've just been at it longer. Which console do you pick, or do you get all of them?
- elsonrodriguez 7y agoConsole makers would like you to repurchase your game every 5 years for the new console, if they deem the game fit for re-release. Whereas I've basically been copying the same DooM 2 install from computer to computer for 20 years.
- WrtCdEvrydy 7y agocries in registry issues
- cwyers 7y agoI think this is going away. I can play (some, and it's growing over time) Xbox and Xbox 360 games on the Xbox One, and if I bought them digitally or still have the original disc, I don't have to pay anything more.
- krageon 7y agoBackward compatibility used to be way more normal. Then it was killed, now it is slowly coming back and we are supposed to be thankful for it. A more cynical mind could be tempted to think of this as a strategy.
- Jyaif 7y ago> years of shadiness and recently outright lies Citation needed.
- throwawaywhynot 7y agoprobably the security flaws and lying about stopping exclusives. Tim Sweeney has caused a lot of outrage with his recent statements on press, which pretty much were lies. Can't link since don't have time, sorry
- Wowfunhappy 7y ago> after years of shadiness and recently outright lies I'm not sure what you're referring to here. By my account, Epic has been among the better game developers for consumers. I wish Fortnite et al didn't use microtransactions—as far as I'm concerned, they always make games worse by building a purchase incentive into the design of the game—but it is free to play, so there's a limit to how much I can complain.
- krageon 7y agoUsing microtransactions (and the normal vehicles to facilitate those, like random loot boxes) is in itself a shady move. Their target demographic with Fortnite certainly doesn't help them there in my eyes. The fact that it's "free but if you want you can gamble here and look we made it fun!" actually makes that worse, not better. First it draws you in, then when you're hooked you have more trouble stepping out.
- gurkendoktor 7y agoI have only played Fortnite Battle Royale (like most Epic users I guess), but there are no loot boxes involved, and it feels very different from freemium mobile games. You pay for skins, or you pay for challenges that make the game more interesting, and for which more skins are the reward. That's it. And you can't wear more than one skin at any time, so it doesn't really encourage binge spending. It's so harmless that even the non-monetary "engagement hacking" by other services feels like a burden in comparison (e.g. Steam's incessant notifications about new crappy stickers - stop stealing my precious time!).
- kazagistar 7y agoSteam microtransactions are built into even meta nonsense like cards you get for playing games. It seems like the obvious worse platform for shady lootboxes and gambling with cs:go as well.
- krageon 7y agoI wasn't talking about these issues as if one party or the other had them and another party did not. I was merely pointing out that the construct itself is shady.
- deleted 7y ago[deleted]