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In the games industry, we have the "Producer" role which, when executed well, is someone dedicated to organizing the troops, but does not make strategic decisio
by corysama 8y ago
In the games industry, we have the "Producer" role which, when executed well, is someone dedicated to organizing the troops, but does not make strategic decisions. So, the producer might sit down with the lead engineer and lead designer and help make sure that the implementation of changes proposed to the design are scheduled realistically.
Even though producers are in a management-like role, they are generally considered on the same tier as other workers (engineers, designers, artists). Their pay grade skews lower than engineering, higher than art and design.
There are still highly-paid product leads and corporate officers all over gaming. But, I wonder if something like the producer role is present elsewhere in the software industry (I've only worked in gaming). Or, if it should be...
- jldugger 8y ago> the "Producer" role which, when executed well, is someone dedicated to organizing the troops, but does not make strategic decisions. That's a project manager, as opposed to like, 'people managers.' PMs are the unfortunate dotted line in org charts, with zero power but massive responsibilities -- shipping on time and under budget!