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Long ago I worked on a 3D scene exporter for 3DS MAX. It was complicated, unreliable code built on top of a complicated, unreliable interface. I put a big str
by corysama 8y ago
Long ago I worked on a 3D scene exporter for 3DS MAX. It was complicated, unreliable code built on top of a complicated, unreliable interface. I put a big structured exception handler around the entire Export() process so that when random stuff went horribly wrong, I could pop up a dialog saying "The export failed. But, at least MAX didn't crash. An error has been logged. You should back up your work and restart MAX now."
- jcelerier 8y agothis alone is the main selling point of exceptions