8 ms·
Gameplay video: https://www.youtube.com/watch?v=XIwlhQpC0-k https://www.youtube.com/watch?v=XIwlhQpC0-k
by muterad_murilax 8y ago
Gameplay video:
https://www.youtube.com/watch?v=XIwlhQpC0-k https://www.youtube.com/watch?v=XIwlhQpC0-k
- koala_man 8y agoImpressive. Without the intro and careful scrutiny, I would not have realized that this is not a NES
- jacobush 8y agoEven the colors look almost right - I wonder how that can be...
- tenebrisalietum 8y agoThere's a technique called "IFLI" that leverages the analog characteristics of 60/50fps CRTs - it's basically switching between two colors each alternating frame to "mix" two colors. However the colors look like C64 colors. The Goombas and skin of the turtles are pink. Except possibly the Mario sprite.
- Narishma 8y agoExcept for the slow-downs.
- taspeotis 8y agoNice touch: the clock has an extra pixel on it when it’s running slow.
- asciimov 8y agoThis is more like off/store brand soda than anything. While not Dr Pepper, it's like Mr Pibb or Dr Thunder, still tastes good, but it's not quite the same.
- muterad_murilax 8y agoIt's based on the reverse-engineered source code of the NES original, though.
- frosted-flakes 8y agoI'd bet Mr Pibb and Dr Thunder are based on the reverse-engineered ingredients analysis of Dr Pepper.
- BEEdwards 8y agoYou take that back, Mr Pibb is clearly the best. It doesn't put on airs like some other sodas.
- asciimov 8y agoReal Mr Pibb was awesome, although wasn't available in my region growing up. When they moved over to Pibb Extra, that stuff was just nasty.
- tclancy 8y agoWell, the version of Tapper I used to play on the C64 used root beer rather than so it works.
- vidarh 8y agoNot that surprising, given the CPU in the NES is a second sourced near-6502 (Ricoh 2A03) though running a bit faster apparently. But there's nothing in there that's hard to do on a C64 (and in fact before this there was The Great Giana Sisters, released in '87, that was so similar - including a near identical first level - that Nintendo threatened to sue and it was taken out of the stores; but of course "everyone" had copies soon enough anyway) EDIT: Here's a video of the C64 version of Giana Sisters: https://www.youtube.com/watch?v=8teXm6723-g&t=1309s https://www.youtube.com/watch?v=8teXm6723-g&t=1309s
- ddtaylor 8y agoI think the NES's PPU is a lot more powerful in some ways than the C64 VIC-II chip. The NES's PPU supports multiple background layers, priority, pixel collision detection and has up to 64 sprites on screen at once - albeit with some limitations on how many are on each scanline. The VIC-II can only do 8 sprites at a time without scanline raster tricks (and if we count those the NES can do more than 64 too)
- phoboslab 8y agoIIRC the NES PPU only supports one background layer. You can just change the scroll position mid-frame to give it the illusion of multiple background layers. See here for some clever examples of this technique. Everything that's overlapping is done with sprites: https://youtu.be/ZGyFQ9aRp_U?t=579 https://youtu.be/ZGyFQ9aRp_U?t=579
- ddtaylor 8y agoYou're right, I was thinking of the SNES which had multiple background layers.
- djmips 8y agoIt's not near-6502 it's an exact 6502. Die-shots show the exact same transistor layout; even the decimal section is there but disabled.
- ido 8y agoI find the music/audio artefacts give it away.
- deleted 8y ago[deleted]
- phito 8y agoWhat's up with the sound? It can't play two sounds simultaneously?
- PhasmaFelis 8y agoThe C64 has three audio channels, the NES has four. Native C64 games were designed with that in mind, but this port has to double up the NES' triangle and noise channels on one C64 voice, so sometimes a sound effect gets overwritten. The article discusses it.
- mrspeaker 8y agoI loved my C64 as a kid and played if for about billion hours. I loved the music - some of my all-time favorite "songs" are from C64 games (Ghost 'n' Goblins, Commando themes are sooo good!). When I revisited the C64 as an adult the first thing that immediately jumped out at me was the dropped/stuck notes that happen in a theme song when you get a powerup or trigger some sound effect. I can't believe I never even noticed it as a kid, and my brain just filled in the missing sounds!
- PhasmaFelis 8y agoThe C64 only had three audio voices (compared to four on the NES), so it was difficult to play decent music and multiple sound effects at the same time. A lot of games let you switch between music or SFX, but not both. Even so, its musical capabilities were years ahead of anything on the market. I usually played in music mode, if it was available. :) There's a netradio station that exclusively streams remixes of C64 game music. It's been broadcasting for at least 20 years. It's my favorite thing to listen to while coding. https://www.slayradio.org/ https://www.slayradio.org/