4 ms·
Three Big Lies (software/game development)
- dmm 16y agoI posted this after seeing the "7 Game developing things I've learned so far" post. I thought it would be an interesting addition from a professional game dev.
- landhar 16y agoSorry, I don't buy it. Performance is not the only thing that matters in software development. And certainly not to the point of calling fundamentals software design - note the emphasis on the word design - "big lies".
- corysama 16y agoMike's job is performance. His blog is about "performance, data design and game programming." In the context of the article, performance is what matters.
- landhar 16y agoI get that, but saying that something is a "big lie" just because it is not that important in a specific context doesn't seem quite right in my opinion.
- mathgladiator 16y agoThe first two are completely true for games industry since modern games run into the bottlenecks faster than other software. The third is absolutely true since data is the name of the game. I've written game engines, and each iteration only takes about one to two months of hard-core work. The value is in the content that the game engine has to power which requires scores of people working with it. Artists, production artists, sound engineers, level designers, game mechanic programmers, etc. Big Data is no different. The more data I have, the more things I can learn about. The more ways I can study the data. When I don't have data, I can't really do anything.