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> they have a unique and valuable skill set. They have a valuable skill set, but making big games takes large groups of testers, tool programmers, texture arti
by georgeecollins 8y ago
> they have a unique and valuable skill set.
They have a valuable skill set, but making big games takes large groups of testers, tool programmers, texture artists, etc. Who are talented but not unique.
Like movie productions, games depend on a lot of skilled labor. And like movie productions, they tend not to be steady employers. So like film production in the US, it makes a lot of sense to have guilds or unions to protect work situations. Maybe also to create a framework for long term benefits, though I guess that is more debatable.