4 ms·
Slitherlink is incredible, you learn to recognize more and more patterns. And when you have mastered one variant, you can try with honeycomb pattern instead of
by maaaats 8y ago
Slitherlink is incredible, you learn to recognize more and more patterns. And when you have mastered one variant, you can try with honeycomb pattern instead of squares or other shapes to explore new patterns.
Light up/Akari I have never quite gotten. It's either too simple or too hard, after learning the common patterns. I often end up just trying to fill in something, and backtrack when it doesn't work. Not as satisfying as deducing it would have been.
Hitori is nice, albeit a bit easy after having found the patterns. But relaxing to just comb through a few puzzles.
Shikaku, I prefer Tentai Show which is similar but arbitrary rotatable shapes instead, a bit nicer patterns to learn.
- amelius 8y ago> Slitherlink is incredible To an outsider, it looks a bit like minesweeper.
- maaaats 8y agoMost of these games are constraint-games, including minesweeper. So I wouldn't be surprised if they can be reduced to each other, or at least sort-of. When playing the puzzle collection by Tatham linked here, I often find that new patterns I find in one type of puzzle can be reused in others.
- tome 8y agoSlitherlink is very cool! Do you know a source of Slitherlink puzzles in computer-readable form? I've got the urge to write a solver.
- amelius 8y agoWhy not write a generator first? :)
- kaffeemitsahne 8y agoIt's called "Loopy" in Simon Tatham's puzzle collection (see my other comment), it's open source and includes a level generator.
- hairtuq 8y agoThe most fun part is when you get to use the Jordan curve theorem (using the parity of an intersecting ray).